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Valorant to CS2 Sens & CS2 to Valorant Converter

Valorant to CS2 sens in seconds: multiply your Valorant sens by 3.1818 at the same DPI, or by 0.3143 for CS2 to Valorant. Includes a two-way converter, 800 and 1,600 DPI charts and scope tips for the AWP and Operator.

Last updated: October 10, 2026

  • Factor 3.1818
  • CS2 ⇄ Valorant
  • 800 & 1,600 DPI
  • cm/360
  • AWP vs Operator
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⚡ Quick answer

To convert Valorant to CS2 sens, multiply your Valorant sens by 3.1818 while keeping the same DPI in both games. For CS2 to Valorant sens, divide by 3.1818 – the same as multiplying by 0.3143. Example: Valorant 0.4 at 800 DPI equals CS2 1.273, and both give you 40.8 cm per 360° turn. CS2 2.0 equals Valorant 0.629.

× 3.1818Valorant → CS2
× 0.3143CS2 → Valorant
0.022CS2 yaw (degrees per count)
40.8 cmper 360° at 0.4 & 800 DPI

Coming over from Counter-Strike and want your aim to feel the same in Valorant? Or do you play Valorant and jump into CS2 now and then? Either way you need a correct Valorant to CS2 sens conversion. The two games rotate the camera by a different angle per mouse count, which is why the same number feels roughly three times slower in CS2. Below you’ll find a two-way converter, charts for 800 and 1,600 DPI, the formula and where it comes from, and why AWP and Operator scope sensitivity need their own setting. To compare several games at once, use our sensitivity converter for all games.

Valorant to CS2 sens and CS2 to Valorant converter

Pick a direction, enter your sens and mouse DPI, and the result updates instantly. When you flip the direction, the last result becomes the new input, so you can convert back and forth without retyping. The copy button grabs the value with a dot as the decimal separator – exactly what the CS2 console (sensitivity 1.273) and the Valorant menu expect.

Your CS2 sens1.273
eDPI Valorant320
eDPI CS21,018
cm/36040.8
inch/36016.1

The conversion keeps your hipfire turn distance (cm/360) identical. ADS, scope and zoom values are set separately – see below.

The formula: multiply by 3.1818

The math is shorter than most converters make it look. As long as your DPI stays the same:

  1. Valorant → CS2: CS2 sens = Valorant sens × 3.1818 (precisely × 0.07 ÷ 0.022).
  2. CS2 → Valorant: Valorant sens = CS2 sens ÷ 3.1818, i.e. CS2 sens × 0.3143.
  3. Check it with cm/360: cm/360 = 360 ÷ (DPI × sens × yaw) × 2.54. If both games give the same number, the conversion is right.

A worked example: you play Valorant at 0.35 with 800 DPI. 0.35 × 3.1818 = 1.114, so that’s your CS2 value. The check: 360 ÷ (800 × 0.35 × 0.07) × 2.54 = 46.7 cm in Valorant, and 360 ÷ (800 × 1.114 × 0.022) × 2.54 = 46.7 cm in CS2. Same hand movement, same turn.

Why exactly 3.18? Yaw 0.07 vs 0.022

Every game has a yaw value: the angle in degrees the camera turns per mouse count at sens 1.0. The common converters measure Valorant at 0.07° and CS2 at 0.022°, which is the default of the m_yaw console variable that CS2 inherited from CS:GO. 0.07 ÷ 0.022 = 3.1818. Keep in mind that neither Riot nor Valve publishes these figures officially. They are measured standard values that match across csdb.gg, senslab.pro, KovaaK’s and other tools.

Tip: Some tools use 0.06996 instead of 0.07 for Valorant (KovaaK’s, for example). That’s a difference of about 0.06% – for CS2 1.273 it only shows up in the fourth decimal. If two converters differ by a hair, neither is wrong.

If you ever changed m_yaw in CS2, the factor no longer applies. Check it in the console: if it reads 0.022, you’re fine. Mouse acceleration should be off in both games, otherwise the turn distance depends on how fast you move and no formula can carry it over cleanly.

Valorant to CS2 sens chart (800 and 1,600 DPI)

These charts list common Valorant values and the matching CS2 sens. The cm/360 column applies to both games, because that distance is exactly what the conversion keeps constant. Every value was recalculated with yaw 0.07 and 0.022 and rounded to three decimals.

Valorant → CS2 at 800 DPI (same DPI in both games)
Valorant senseDPIcm/360CS2 sens
0.2016081.60.636
0.2520065.30.795
0.3024054.40.955
0.3528046.71.114
0.4032040.81.273
0.4536036.31.432
0.5040032.71.591
0.5544029.71.750
0.6048027.21.909

At 1,600 DPI you need half the in-game sens for the same turn distance. Valorant 0.2 at 1,600 DPI therefore feels identical to 0.4 at 800 DPI – and lands at 0.636 in CS2.

Valorant → CS2 at 1,600 DPI (same DPI in both games)
Valorant senseDPIcm/360CS2 sens
0.1016081.60.318
0.12520065.30.398
0.1524054.40.477
0.17528046.70.557
0.2032040.80.636
0.22536036.30.716
0.2540032.70.795
0.3048027.20.955

The charts also show where typical Valorant ranges end up in CS2: 0.2 to 0.6 at 800 DPI translates to roughly 0.64 to 1.91 in CS2. If you play well above 2.0 in CS2, you’ll land above 0.63 in Valorant, which is on the fast side for Valorant. Our eDPI guide shows how that compares with pro players.

CS2 to Valorant sens chart

For players switching from Counter-Strike, here’s the reverse direction with common CS2 values. The Valorant sens applies at the same DPI; the two columns on the right show how long your 360° turn is at 800 and at 1,600 DPI.

CS2 → Valorant (same DPI) with cm/360 at 800 and 1,600 DPI
CS2 sensValorant senscm/360 at 800 DPIcm/360 at 1,600 DPI
0.80.25164.932.5
1.00.31452.026.0
1.20.37743.321.6
1.50.47134.617.3
1.80.56628.914.4
2.00.62926.013.0
2.20.69123.611.8
2.50.78620.810.4
3.00.94317.38.7

A frequent case is CS2 2.0 at 800 DPI: that’s Valorant 0.629 and 26.0 cm per turn. Rounding to 0.63 changes it by about 0.2%, which you won’t notice.

CS:GO, CS2 and Valorant: is the sens the same?

Yes, for hipfire. When CS2 replaced CS:GO in 2023, it kept the 0.022 yaw unchanged. Your old CS:GO sens works 1:1 in CS2, and every number on this page applies to “CS:GO to Valorant” as well. Older Source games use 0.022 by default too. If you still have a note with your CS:GO config, you can type it straight into the converter above.

Things are different for settings that shift the baseline: a modified m_yaw or acceleration in your mouse software changes the result. When in doubt, measure once: put a ruler next to your mousepad, do a full 360° in CS2 and compare the distance with the cm/360 value from the converter.

AWP vs Operator: carrying over scoped sensitivity

The 3.18 factor only covers your normal, unzoomed sens. Scopes use separate settings in both games:

CS2: zoom_sensitivity_ratio

CS2 controls scoped sensitivity with zoom_sensitivity_ratio (default 1). The AWP and Scout have two zoom levels; among rifles, only the AUG and SG 553 have scopes. This value is not multiplied by 3.18.

Valorant: two multipliers

Valorant separates the Scoped Sensitivity Multiplier (snipers) from the ADS Sensitivity Multiplier (rifles, SMGs). Both default to 1.0 and work relative to your normal sens.

In Valorant the Operator has two zoom levels at 2.5× and 5×, while the Marshal and Outlaw zoom 3.5×. The fixed 103° horizontal field of view is divided linearly: the Operator’s first zoom leaves about 41.2°, the second 20.6°.

Operator – Valorant weapon with 2.5x zoom
Operator · 2.5× zoom
Marshal – Valorant weapon with 3.5x zoom
Marshal · 3.5× zoom
Outlaw – Valorant weapon with 3.5x zoom
Outlaw · 3.5× zoom

The default of 1.0 means a movement from the crosshair to the edge of the screen feels the same scoped and unscoped. If you want small corrections right at the crosshair to travel the same distance instead, the math says about 0.747 for the Operator’s first zoom and 0.731 for the Marshal and Outlaw. Many pros still stay at 1.0.

Practical tip: Happy with your AWP? Set the Valorant multiplier to 1.0 first and spend a few rounds in the Range with the Operator. If short flicks feel too fast, move toward 0.75 in small steps – big jumps only make it harder to adapt.

Why it still feels different

Same cm/360 means your hand travels the same distance for the same turn. Even so, the sens can feel unfamiliar at first. There are three reasons that have nothing to do with the number:

Field of view

Valorant shows a fixed 103° horizontally at 16:9. Community measurements put CS2 at about 106° (not officially confirmed). A wider image makes the same turn look slightly slower.

4:3 stretched

Some CS players use 4:3 stretched. In Valorant that doesn’t add field of view, and according to settings guides it doesn’t make enemies wider either – “Fill” mainly stretches the HUD, crosshair and weapon there. Details in our stretched res guide.

Game feel

Different head heights, angles and recoil patterns: your muscle memory for sprays and peeks comes from CS2 and has to recalibrate.

If you played stretched in CS2, enemies look narrower in Valorant at 16:9. The turn distance is still the same, and that’s what your muscle memory relies on. The perceived speed is something you get used to – a completely new sens, on the other hand, would reset your muscle memory.

Tips for switching from CS2 to Valorant

  1. Start with the same cm/360: Use the exact converted value first, even if it feels odd. Only decide after a few sessions whether to adjust.
  2. Small steps: Change your Valorant sens by no more than about 5% at a time, e.g. from 0.40 to 0.38. That keeps your muscle memory useful.
  3. Keep your DPI: The formula assumes the same DPI. If you also change DPI, recalculate with the converter above – the cm/360 must stay the same.
  4. Warm up with purpose: Our browser aim trainer works for a quick warm-up. In Aimlabs you can choose VALORANT as the game profile and enter your Valorant value directly.
  5. Nothing to toggle for input: The “Raw Input Buffer” switch has been gone since patch 11.06 – the feature is permanently on for all PC players. Background in our Raw Input Buffer article.

To see which sens, DPI and crosshair values pros currently use, check our Valorant pro settings.

More game pairs and sens tools

Playing other shooters too? Each game pair has its own page with a converter, charts and the zoom quirks of that game.

Same factor as CS2 (yaw 0.022), plus the ADS multiplier, optics and the FOV slider.

Factor 10.61, zoom sensitivity for Widowmaker, Ana and Ashe, and the link to Call of Duty.

Fortnite works in percent – factor 12.6 plus the X/Y, targeting and scope sliders.

Verdict

Valorant to CS2: multiply by 3.1818. CS2 to Valorant: multiply by 0.3143. With the same DPI and acceleration turned off, that’s the whole formula. Your CS:GO sens carries over to CS2 unchanged. Scopes and ADS are not part of the conversion: start Valorant with a Scoped multiplier of 1.0 and only move toward 0.75 if the Operator feels too fast at the crosshair. And give your arm a few sessions before you touch the number.

Frequently asked questions about Valorant to CS2 sens

What is CS2 2.0 in Valorant?

At the same DPI, CS2 2.0 equals a Valorant sens of 0.629 (2.0 × 0.3143). At 800 DPI that’s 26.0 cm per 360° turn, at 1,600 DPI 13.0 cm. Rounding to 0.63 makes no noticeable difference.

What is 1 Valorant sens in CS2?

Valorant 1.0 equals a CS2 sens of 3.18 (precisely 3.1818) at the same DPI. That comes from the measured yaw values of 0.07 for Valorant and 0.022 for CS2.

Is CS:GO sens the same as CS2 sens?

Yes. CS2 kept the 0.022 default yaw from CS:GO, so your old CS:GO sens carries over 1:1. That holds as long as you haven’t changed m_yaw.

Do I need to change my DPI to convert?

No. The 3.1818 factor applies as long as you use the same DPI in both games. If you change your DPI, recalculate the sens so your cm/360 stays the same.

How do I convert my AWP sens to the Operator?

Not with the 3.18 factor – scoped values are set separately in each game. In Valorant, start with a Scoped Sensitivity Multiplier of 1.0. If you want the exact same feel at the crosshair as unscoped, the calculated value for the Operator’s first zoom is about 0.747.

Is 0.4 at 800 DPI high sens in Valorant?

No, 0.4 at 800 DPI is a middle-of-the-road value: 320 eDPI and about 40.8 cm per 360° turn. In CS2 that equals a sens of 1.273.

How do I convert cm/360 to Valorant sens?

Divide 914.4 by (cm/360 × DPI × 0.07). For 40 cm at 800 DPI that’s 914.4 ÷ (40 × 800 × 0.07) = 0.408.

Sources & last checked