ACS is gone: since patch 13.06 its replacement rates your performance with a score from 0 to 500. Here is everything that is officially known – plus a tracker to analyse your own numbers.

After every match, Valorant shows your Performance Score from 0 to 500 on the end-of-game screen. In the game you mostly see it match by match – this tracker turns your numbers into averages, trends and comparisons by agent and map.
Since Patch 13.06 (September 22, 2026), the Valorant Performance Score has been the successor to ACS (Average Combat Score). It’s a number from 0 to 500 that, according to Riot, measures more than just damage and kills, and in Competitive, Unrated, Swiftplay and Premier it determines the MVP and the scoreboard order. Riot hasn’t published the exact formula – use the tracker above to follow your own numbers.
Because Riot doesn’t disclose how it’s calculated, there’s no reliable Performance Score calculator. What you can do, though, is collect and analyze your real values from the end-of-game screen. That’s exactly what the tracker is for. After every match, enter your score – optionally with agent, map, mode, result and MVP award. The tool then shows you:
All data is stored exclusively in your browser – there’s no login and no connection to your Riot account. Use “Export” to back up your entries as a file and “Import” to bring them to another device. If you just want to try the tool first, you can load sample data with one click.
With Patch 13.06, Riot removed the Average Combat Score (ACS) and replaced it with the Performance Score. The official patch notes essentially say: the Performance Score is a number between 0 and 500 that measures more than just damage and kills to paint a more complete picture of your contribution to a match.
The key official facts at a glance:
| Item | Performance Score |
|---|---|
| Scale | 0 to 500 |
| Replaces | Average Combat Score (ACS) |
| Modes | Competitive, Unrated, Swiftplay, Premier |
| Determines | MVP and scoreboard position in these modes |
| Where to see it | End-of-game screen with breakdown |
| Formula | not public |
For years, ACS was the best-known stat in Valorant. It showed how many combat points (Combat Score) a player earned on average per round – and that Combat Score came mostly from damage, kills and multi-kills. That had a well-known weakness: whoever dealt a lot of damage ended up on top, even if that damage didn’t win anything in the end. Players who won rounds with information, utility or smart positioning, on the other hand, often slipped through the cracks.
This is exactly where the Performance Score comes in. Riot describes it as a measure of your overall “contribution” to a match that goes beyond damage and kills. Which contributions are included and how heavily they’re weighted, Riot doesn’t say. But after every match, the end-of-game screen shows you what influenced your score, where you can improve and how close you came to a “Masterful” performance.
| ACS (up to 13.05) | Performance Score (from 13.06) | |
|---|---|---|
| Scale | open-ended, average per round | 0 to 500 |
| Basis | mainly damage, kills, multi-kills | according to Riot, more than damage and kills |
| MVP & scoreboard | by ACS | by Performance Score |
| Feedback | a single number | breakdown with improvement tips |
| Comparability | – | not directly comparable to ACS |
Important: Old ACS values can’t be converted to the new Performance Score. An ACS of 250 doesn’t automatically mean a Performance Score of 250. So only compare your new score with other Performance Score values – ideally your own.
Since 13.06, the Performance Score decides in Competitive, Unrated, Swiftplay and Premier who becomes MVP and in which order players appear on the scoreboard. Previously, the player with the highest ACS was at the top. Now a player with fewer kills can rank first if their overall contribution is rated higher.
For many support players and initiators, that’s good news, because their contribution to the round is no longer measured by kills alone. Duelists, on the other hand, have to get used to the fact that raw damage no longer automatically earns the MVP crown. Riot has announced it will closely monitor player feedback and keep developing the Performance Score in upcoming updates.
Along with the Performance Score, Riot has overhauled the entire end of a match. You see performance, rewards and match details in one place, and the key moments are highlighted – such as an MVP or a rank-up. The screen also shows your progress in the new systems: Agent Mastery, Accolades and Performance Score.
The end-of-game screen plays automatically, but you can control it yourself: click through at your own pace, open details, jump straight back into the queue or return to the lobby. That’s ideal for the tracker – you read off your score there before you keep playing.
Also new in 13.06 are Accolades. They recognize outstanding performances across various stats – including many of the contributions that also feed into the Performance Score. As examples, Riot mentions how many times you’ve been MVP this act or the most kills you’ve had in a single Competitive match.
A note from the patch notes: the displayed threshold for the “Masterful” Accolade is incorrect in 13.06 and is set to be fixed in the next patch. According to Riot, this is a purely visual bug that doesn’t affect earning the Accolade.
The third addition to the competitive experience is Rank Legacy. It shows how many times you’ve reached each rank over your competitive career – Riot itself calls it a kind of trophy case. You’ll find it in the Competitive Hub, which you open from your Career page.
| Example | Counts for Rank Legacy? |
|---|---|
| You rank up to Gold 1 in Act I | Yes, Gold 1 +1 |
| You drop to Silver 3 in Act II and rank back up to Gold 1 | No, Gold 1 already counted in the Acts I–III block |
| You reach Gold 1 again in Act IV | Yes, new Acts IV–VI block |
| You drop from Platinum 1 to Gold 3 | No, demotions never count |
How the individual ranks are structured and how much RR you need to rank up is explained in our rank guide. How your rank compares to all players is shown by the rank percentile calculator.
To give all these stats a home, Riot has redesigned the Career page. There you now see your top agents, match history and rank on a single page. From the Career section, you get to the Competitive Hub, with an overview of your current act and dedicated pages for Accolades and Rank Legacy. Friends can still see your Career page and the Hub overview, while the detailed Hub pages are visible only to you.
Riot has also announced what’s coming next: Map Rating with Patch 13.08, plus Competitive Flex and improvements to the Radiant experience with Patch 14.00.
Because the formula is secret, nobody can honestly promise you which action earns how many points. The best source is the game itself: after every match, the end-of-game screen tells you what influenced your score and where you can improve. Read these tips consistently and note recurring points. On top of that, these general principles always lead to more impact in Valorant:
Like every major change, the Performance Score is being debated in the community. The biggest open question is transparency: as long as the formula isn’t public, players can only infer what counts from the in-game breakdown. Some welcome the fact that support players and initiators are more likely to be named MVP. Others miss the simple comparability of ACS, which was used for years on third-party sites and in esports stats. Riot has announced it will monitor feedback and plan updates. We’ll update this page as soon as Riot releases new details.
A tracker is only as good as the data you put into it. If you only log your best matches, you get a flattering picture and learn nothing from it. So treat the tracker like a small experiment: collect honestly, consistently and over a longer period – and only then draw conclusions. These steps have proven useful:
The key principle behind all this is variance. In Valorant, your performance swings a lot from match to match – because of teammates, opponents, map, side and how you feel on the day. A single game with a very high or very low score therefore says little. Don’t react to individual outliers; react to patterns that repeat across many matches. That’s exactly why the gauge shows your average over the last 10 matches rather than just your latest value.
Tip: The tracker stores up to 300 entries. That’s enough for many weeks of ranked. Still, export your data as a file regularly so nothing gets lost.
The obvious question after every match is: “Is my score good?” Right now there’s no reliable answer, because Riot hasn’t published any benchmarks, averages or tiers. Everything circulating online as a “good Performance Score” is guesswork. A different angle is far more useful: compare yourself with yourself.
Your personal baseline is the average you reach over many matches. It automatically accounts for your rank, your role, your favorite agents and your environment. If your average rises over several weeks, you’re measurably playing better – no matter what numbers other players post. Comparisons with friends or streamers, on the other hand, almost always fall short: they play in different lobbies, on different agents and with different teams.
The tracker is built for exactly this relative view. Your overall average, your average over the last 10 matches and the trend of the last five against the five before show you whether you’re moving above or below your own baseline. How your rank compares to all players is a different question – the rank percentile page covers that, and the RR calculator shows how much RR you still need for the next rank.
One of the most revealing numbers in the tracker is the difference between your average in wins and your average in losses. It’s normal to score higher in matches you win – the winning side usually has more rounds in which you can contribute something. It gets interesting when you watch that gap over a longer period.
Again, the key point: only evaluate this gap once you’ve collected enough wins and losses. With three wins and two losses, it’s still pure chance.
Because Riot doesn’t disclose the formula, nobody can say for sure how much each role benefits. From Riot’s own description – the score is meant to measure more than damage and kills – you can still derive some cautious assessments. The following points are our opinion, not official statements:
A practical side effect of the tracker: if you play several roles, after a few weeks you’ll see in black and white which agents give you the highest average. How often individual agents are currently being played is shown on our agent pick rates page.
If you seriously want to improve, you need a goal and a structure. This plan combines the tracker with the tips from the end-of-game screen. It doesn’t promise a specific score; it helps you work on your weaknesses systematically.
Tip: Don’t change everything at once. If you switch sensitivity, crosshair and agent pool in the same week, you won’t know what actually worked. It’s best to adjust settings separately, for example with the Sensitivity Converter or the eDPI calculator.
Plenty of claims about the new score are already making the rounds. Here are the most common ones, fact-checked:
Many players already use stats sites that connect to their Riot account. These services analyze your matches automatically, but they work with their own metrics and calculations – their numbers aren’t automatically identical to the official in-game Performance Score. You’ll find an overview of the well-known providers in our tracker comparison, and general info on the Valorant tracker page.
Our tracker takes a different approach: you enter the value the game itself shows you. That’s a little more manual work, but in return you’re working with the official number and don’t need to sign in. Whether linking your account to third-party sites is safe is covered in our article Are Valorant trackers safe?.
In short: nothing outside your browser. Entries are saved in your browser’s local storage (localStorage) and aren’t sent to us or anyone else. That also has consequences you should know about:
Important: Use the export function regularly. The JSON file is your backup – with “Import” you can restore your data at any time or move it to another device.
Patch 13.06 brought a few new terms with it. Here are all the terms on this page, briefly explained:
| Term | Meaning |
|---|---|
| Performance Score | number from 0 to 500 since Patch 13.06; according to Riot, measures more than damage and kills |
| ACS | Average Combat Score, the stat for MVP and scoreboard up to Patch 13.05 |
| MVP | best player of a match, determined by Performance Score since 13.06 |
| Match MVP / Team MVP | the two MVP awards at the end of a match; since 13.06 the ranking behind them is decided by Performance Score |
| Accolade | award for outstanding stats, with a personal best per act and lifetime |
| Masterful | performance mark on the end-of-game screen and an Accolade of the same name |
| Rank Legacy | shows how many times you’ve reached each rank |
| Competitive Hub | section with act overview, Accolades and Rank Legacy |
| Act | segment of a Valorant season, used among other things to count ranks and personal bests |
New to the game? Our beginner’s guide explains the basics, and you’ll find all the 13.06 changes collected in the patch notes.
🎮 New: Also new in patch 13.06: the 2v2 mode Gauntlet: Glitched with a draft simulator.
A number from 0 to 500 that has replaced ACS since Patch 13.06. According to Riot, it measures more than damage and kills and determines the MVP and scoreboard order in Competitive, Unrated, Swiftplay and Premier.
Yes. With Patch 13.06 on September 22, 2026, Riot replaced the Average Combat Score with the Performance Score.
Riot hasn’t published the formula. All that’s known is that more than damage and kills is factored in. After every match, the end-of-game screen shows you what influenced your score.
There are no official benchmarks. Since the scale runs from 0 to 500 and the score is new, it’s best to compare it with your own values – for example with the tracker on this page.
Competitive, Unrated, Swiftplay and Premier.
The end-of-game screen shows how close you came to a “Masterful” performance. Masterful is also an Accolade; its displayed threshold is incorrect in 13.06, which according to Riot is purely visual.
In the Competitive Hub, which you open from your Career page. Accolades also appear in the end-of-game flow.
No. All entries stay locally in your browser. You can export, import or delete them at any time.
At least around 20. Individual matches vary a lot; only across many games do trends and differences between agents or maps become meaningful.
Not automatically. Third-party providers use their own metrics. The official Performance Score is the value the game shows you on the end-of-game screen.