Valorant Performance Score explained – the ACS replacement
ACS is gone: since patch 13.06 its replacement rates your performance with a score from 0 to 500. Here is everything that is officially known – plus a tracker to analyze your own numbers.
Last updated: November 10, 2026

Your personal Performance Score diary
After every match, Valorant shows your Performance Score from 0 to 500 on the end-of-game screen. In the game you mostly see it match by match – this tracker turns your numbers into averages, trends and comparisons by agent and map.
- You see in black and white whether you improve over the weeks – not just whether your last match was good.
- You find out which agents and maps you really shine on – perfect for sharpening your agent pool.
- The wins vs losses comparison shows how stable you are when things go wrong.
- A single outlier match loses its sting: what counts is your average of the last 10.
- Great proof for your duo or team: “Share” copies your key stats in one click.
- 100% private: no login, no connection to Riot, nothing leaves your browser.
Here you log your Performance Score by hand. The Valorant-Spind app’s coach automatically compares your last 20 matches with your older ones and gives you a concrete next step for every recommendation.
See the Valorant-Spind app →Since Patch 13.06 (September 22, 2026), the Valorant Performance Score has been the successor to ACS (Average Combat Score). It’s a number from 0 to 500 that, according to Riot, measures more than just damage and kills, and in Competitive, Unrated, Swiftplay and Premier it determines the MVP and the scoreboard order. Riot hasn’t published the exact formula – use the tracker above to follow your own numbers.
The Performance Score Tracker
Because Riot doesn’t disclose how it’s calculated, there’s no reliable Performance Score calculator. What you can do, though, is collect and analyze your real values from the end-of-game screen. That’s exactly what the tracker is for. After every match, enter your score – optionally with agent, map, mode, result and MVP award. The tool then shows you:
- Your average over the last 10 matches as an animated gauge from 0 to 500.
- Best score, overall average and trend – the trend compares your last five matches with the five before them.
- Average in wins and losses, so you can see how much your score depends on the result.
- A progression chart of your last 20 matches, color-coded by win and loss, with your average as a line.
- Best agents and maps by average score, with real agent icons from the game data on valorant-api.com.
All data is stored exclusively in your browser – there’s no login and no connection to your Riot account. Use “Export” to back up your entries as a file and “Import” to bring them to another device. If you just want to try the tool first, you can load sample data with one click.
What is the Valorant Performance Score?
With Patch 13.06, Riot removed the Average Combat Score (ACS) and replaced it with the Performance Score. The official patch notes essentially say: the Performance Score is a number between 0 and 500 that measures more than just damage and kills to paint a more complete picture of your contribution to a match.
The key official facts at a glance:
| Item | Performance Score |
|---|---|
| Scale | 0 to 500 |
| Replaces | Average Combat Score (ACS) |
| Modes | Competitive, Unrated, Swiftplay, Premier |
| Determines | MVP and scoreboard position in these modes |
| Where to see it | End-of-game screen with breakdown |
| Formula | not public |
What ACS means in Valorant – and what the Performance Score changes
For years, ACS was the best-known stat in Valorant. It showed how many combat points (Combat Score) a player earned on average per round – and that Combat Score came mostly from damage, kills and multi-kills. That had a well-known weakness: if you dealt a lot of damage, you ended up on top, even if that damage didn’t win anything in the end. Players who won rounds with information, utility or smart positioning, on the other hand, often slipped through the cracks.
This is exactly where the Performance Score comes in. Riot describes it as a measure of your overall “contribution” to a match that goes beyond damage and kills. Riot doesn’t say which contributions are included or how heavily they’re weighted. But after every match, the end-of-game screen shows you what influenced your score, where you can improve and how close you came to a “Masterful” performance.
| ACS (up to 13.05) | Performance Score (from 13.06) | |
|---|---|---|
| Scale | open-ended, average per round | 0 to 500 |
| Basis | mainly damage, kills, multi-kills | according to Riot, more than damage and kills |
| MVP & scoreboard | by ACS | by Performance Score |
| Feedback | a single number | breakdown with improvement tips |
| Comparability | – | not directly comparable to ACS |
Important: Old ACS values can’t be converted to the new Performance Score. An ACS of 250 doesn’t automatically mean a Performance Score of 250. So only compare your new score with other Performance Score values – ideally your own.
What the client shows in detail: distribution and breakdown

How the client breaks the value down: scroll down in the match details under “Performance” and Valorant shows a distribution curve from 0 to 500 with your value (221 in the example) and a per-round breakdown of eight stats: damage, adjusted kills, adjusted deaths, trades, assists, utility usage, plants and defuses. Each stat has an arrow that shows whether it pushed your score up or down. The curve’s axis marks 250, 330 and 420; the areas from 330 and from 420 are highlighted in color. The client does not explain what exactly these areas mean – but the breakdown shows you very directly which lever to pull next.
When does an assist count? Alongside the Performance Score updates in patch 13.08, Riot also changed the assist rules – but only documented them in the patch notes 13.10. Since then you earn an assist by dealing more than 10 damage to an enemy that a teammate kills within 3 seconds. Dealing at least 50 damage to an enemy your team kills still earns the assist, no matter when the damage was done. Healing assists now only count if the healed teammate gets a kill within 10 seconds after the heal effect ends. Riot wants to reward trading more visibly.
MVP and scoreboard: what changes in the match
Since 13.06, the Performance Score decides who becomes MVP in Competitive, Unrated, Swiftplay and Premier and in which order players appear on the scoreboard. Previously, the player with the highest ACS was at the top. Now a player with fewer kills can rank first if their overall contribution is rated higher.
For many controllers, sentinels and initiators, that’s good news, because their contribution to the round is no longer measured by kills alone. Duelists, on the other hand, have to get used to the fact that raw damage no longer automatically earns the MVP crown. Riot has announced it will closely monitor player feedback and keep developing the Performance Score in upcoming updates.
The new end-of-game screen
Along with the Performance Score, Riot has overhauled the entire end of a match. You see performance, rewards and match details in one place, and the key moments are highlighted – such as an MVP or a rank-up. The screen also shows your progress in the new systems: Agent Mastery, Accolades and Performance Score.
The end-of-game screen plays automatically, but you can control it yourself: click through at your own pace, open details, jump straight back into the queue or return to the lobby. That’s ideal for the tracker – you read off your score there before you keep playing.
Accolades: your personal bests
Also new in 13.06 are Accolades. They recognize outstanding performances across various stats – including many of the contributions that also feed into the Performance Score. As examples, Riot mentions how many times you’ve been MVP this act or the most kills you’ve had in a single Competitive match.
- Two personal bests: Each Accolade stores your best in the current act and across your entire playtime.
- Competitive and Premier only: Accolades can only be earned in these two modes.
- Fresh start: Tracking begins with Patch 13.06; older matches don’t count.
- Where to see them: in the end-of-game flow including the MVP screen, and in detail in the Competitive Hub.
A note from the patch notes: the displayed threshold for the “Masterful” Accolade was incorrect in 13.06 – a purely visual bug that didn’t affect earning it. Patch 13.08 fixed it.
Rank Legacy: your trophy case
The third addition to the competitive experience is Rank Legacy. It shows how many times you’ve reached each rank over your competitive career – Riot itself calls it a kind of trophy case. You’ll find it in the Competitive Hub, which you open from your Career page.
- Every time you reach a rank, its counter goes up – or you see that you’ve hit a new peak.
- Each rank can increase its counter only once per three acts, split into Acts I–III and Acts IV–VI.
- If you drop into a rank, its counter doesn’t increase.
| Example | Counts for Rank Legacy? |
|---|---|
| You rank up to Gold 1 in Act I | Yes, Gold 1 +1 |
| You drop to Silver 3 in Act II and rank back up to Gold 1 | No, Gold 1 already counted in the Acts I–III block |
| You reach Gold 1 again in Act IV | Yes, new Acts IV–VI block |
| You drop from Platinum 1 to Gold 3 | No, demotions never count |
Our rank guide explains how the individual ranks are structured and how much RR you need to rank up. The rank percentile calculator shows how your rank compares to all players.
Career page and Competitive Hub
To give all these stats a home, Riot has redesigned the Career page. There you now see your top agents, match history and rank on a single page. From the Career section, you get to the Competitive Hub, with an overview of your current act and dedicated pages for Accolades and Rank Legacy. Friends can still see your Career page and the Hub overview, while the detailed Hub pages are visible only to you.
New since Patch 13.08: Map Rating
With Patch 13.08 (October 13, 2026), the announced Map Rating has arrived. In Competitive and Premier, it rates how your proficiency on each individual map develops over time – on a scale from 0 to 500 with letter grades from C to S. It’s based on four values: your overall win rate, your attacker and defender win rates and your Performance Score. Recent matches count more than older ones. You can see the rating in Agent Select, at the end of a game and in Career – only you, not your teammates. Everyone starts fresh at launch; historical matches don’t count.
🗺️ In depth: How the rating works, where to find it and how to improve your maps on purpose is covered in our guide Valorant Map Rating explained – including a Map Rating planner for all seven pool maps.
In the same patch notes, Riot also explains how the Performance Score was tuned: at launch, Performance Score and ACS agreed on the match MVP about 70% of the time. To reduce edge cases, adjustments that went live during Patch 13.06 give more weight to damage and adjusted kills and deaths (including first bloods and first deaths), plus a Chamber-specific tweak so his utility is reflected better. Next up, Riot has announced Competitive Flex and improvements to the Radiant experience with Patch 14.00.
How to improve your Performance Score
Because the formula is secret, nobody can honestly promise you which action earns how many points. The best source is the game itself: after every match, the end-of-game screen tells you what influenced your score and where you can improve. Read these tips every time and note recurring points. On top of that, these general principles always lead to more impact in Valorant:
- Take contributions beyond kills seriously: Riot stresses that the score measures more than damage and kills. So use your abilities deliberately for the team, not just for your own frags.
- Consistency beats outliers: A single monster match briefly boosts your average. You improve long-term by having fewer weak matches. The trend in the tracker shows you this.
- Check your agent pool: The tracker shows which agents give you the best average score. Our agent quiz and the tier list help you choose.
- Practice maps with purpose: If your numbers are clearly weaker on a map, it pays to learn the callouts and default positions there – for example with the Callout Trainer.
- Aim and settings: Mechanics remain the foundation. Our Reflex Arena aim trainer and the Crosshair Generator are a good place to start.
Reactions and open questions
Like every major change, the Performance Score is being debated in the community. The biggest open question is transparency: as long as the formula isn’t public, players can only infer what counts from the in-game breakdown. Some welcome the fact that controllers, sentinels and initiators are more likely to be named MVP. Others miss the simple comparability of ACS, which was used for years on third-party sites and in esports stats. Riot has announced it will monitor feedback and plan updates. We’ll update this page as soon as Riot releases new details.
How to use the tracker properly
A tracker is only as good as the data you put into it. If you only log your best matches, you get a flattering picture and learn nothing from it. So treat the tracker like a small experiment: collect honestly, consistently and over a longer period – and only then draw conclusions. These steps have proven useful:
- Log every match: Including the bad ones. The weak games in particular show you where your average really sits and where you have the most to gain.
- Write it down right after the match: Read your score off the end-of-game screen before you queue again. Values entered from memory are often inaccurate.
- Use the extra fields: Agent, map, mode and result are optional, but only with them can the tracker show you which agents and maps you perform better or worse on.
- Look at modes separately: A Swiftplay match plays out differently from a Competitive match. It’s best to compare your numbers within the same mode – so log the mode too: in your list of recent matches, every entry shows which mode it came from.
- Wait for at least 20 matches: The progression chart only becomes meaningful from around 20 entries. Before that, any trend is more likely chance than pattern.
The key principle behind all this is variance. In Valorant, your performance swings a lot from match to match – because of teammates, opponents, map, side and how you feel on the day. A single game with a very high or very low score therefore says little. Don’t react to individual outliers; react to patterns that repeat across many matches. That’s exactly why the gauge shows your average over the last 10 matches rather than just your latest value.
Tip: The tracker stores up to 300 entries. That’s enough for many weeks of ranked. Still, export your data as a file regularly so nothing gets lost.
Why your own baseline matters more than comparisons
The obvious question after every match is: “Is my score good?” Right now there’s no reliable answer, because Riot hasn’t published any benchmarks, averages or tiers. Everything circulating online as a “good Performance Score” is guesswork. A different angle is far more useful: compare yourself with yourself.
Your personal baseline is the average you reach over many matches. It automatically accounts for your rank, your role, your favorite agents and your environment. If your average rises over several weeks, you’re measurably playing better – no matter what numbers other players post. Comparisons with friends or streamers, on the other hand, almost always fall short: they play in different lobbies, on different agents and with different teams.
The tracker is built for exactly this relative view. Your overall average, your average over the last 10 matches and the trend of the last five against the five before show you whether you’re moving above or below your own baseline. How your rank compares to all players is a different question – the rank percentile page covers that, and the RR calculator shows how much RR you still need for the next rank.
Wins and losses: reading the gap correctly
One of the most revealing numbers in the tracker is the difference between your average in wins and your average in losses. It’s normal to score higher in matches you win – the winning side usually has more rounds in which you can contribute something. It gets interesting when you watch that gap over a longer period.
- Large gap: Your performance depends heavily on how the match is going. That can be a sign that you tilt or play too passively in tough games. Pay particular attention to the end-of-game tips after losses.
- Small gap: You deliver a similar contribution even in lost matches. That points to a consistent playstyle. If you still lose a lot, the problem is more likely communication, team composition or tactics.
- Shrinking gap: If your average in losses rises over several weeks, you’re becoming more stable. That development is often more valuable than a new personal best.
Again, the key point: only evaluate this gap once you’ve collected enough wins and losses. With three wins and two losses, it’s still pure chance.
What the change means for each role
Because Riot doesn’t disclose the formula, nobody can say for sure how much each role benefits. From Riot’s own description – the score is meant to measure more than damage and kills – you can still derive some cautious assessments. The following points are our opinion, not official statements:
- Duelists: High kills and lots of damage are likely to stay important, but according to Riot’s description they’re no longer the only thing that counts. Duelists who also create space and use their abilities for the team should benefit.
- Initiators: Their job is often gathering information and revealing enemies for the team. Whether and how much exactly that is factored in isn’t known – the post-match breakdown is your best source here.
- Controllers and Sentinels: Smokes, traps and holding a site earned hardly any points under ACS. Whether the new score reflects this better is something you can best check yourself by following your numbers on these agents with the tracker.
A practical side effect of the tracker: if you play several roles, after a few weeks you’ll see in black and white which agents give you the highest average. Our agent pick rates page shows how often individual agents are currently being played.
The 4-week plan with the tracker and end-of-game screen
If you seriously want to improve, you need a goal and a structure. This plan combines the tracker with the tips from the end-of-game screen. It doesn’t promise a specific score; it helps you work on your weaknesses systematically.
- Week 1 – take stock: Play as usual and log every match with all extra fields. After each game, note which tips the end-of-game screen gives about your score. Don’t change anything yet – just collect.
- Week 2 – find patterns: Look at which tips keep repeating and on which agents and maps your average is lowest. Pick exactly one focus area, for example a map or a specific habit.
- Week 3 – practice with purpose: Work on that one point. For mechanics, the aim trainer and our aim training guide help; for maps, the Callout Trainer. By the way, since 13.06 you can also practice in the Range while you’re in queue.
- Week 4 – evaluate: Compare your average from week 1 with week 4 and check whether the trend points upward. If your weak area has improved, pick your next focus.
Tip: Don’t change everything at once. If you switch sensitivity, crosshair and agent pool in the same week, you won’t know what actually worked. It’s best to adjust settings separately, for example with the Sensitivity Converter or the eDPI calculator.
Myth check: what isn’t true?
Plenty of claims about the new score are already making the rounds. Here are the most common ones, fact-checked:
- “You can calculate your own Performance Score.” No. Riot hasn’t published the formula. Calculators that claim otherwise are guessing. The only reliable value is the one in the game.
- “The Performance Score is just ACS renamed.” No. The scale runs from 0 to 500, according to Riot it factors in more than damage and kills, and the two values can’t be converted into each other.
- “Accolades count my old matches too.” No. Tracking begins with Patch 13.06; earlier games aren’t taken into account.
- “Accolades are available in every mode.” No. You see the Performance Score in Competitive, Unrated, Swiftplay and Premier, but you can only earn Accolades in Competitive and Premier.
- “Deranking and ranking back up pumps your Rank Legacy.” No. Demotions never count, and each rank can only increase its counter once per three acts.
- “The Masterful threshold is wrong, so I won’t get the Accolade.” No. According to Riot, only the display was incorrect in 13.06; earning it was never affected – and since Patch 13.08 the display is correct too.
This tracker vs third-party trackers
Many players already use stats sites that connect to their Riot account. These services analyze your matches automatically, but they work with their own metrics and calculations – their numbers aren’t automatically identical to the official in-game Performance Score. You’ll find an overview of the well-known providers in our tracker comparison, and general info on the Valorant tracker page.
Our tracker takes a different approach: you enter the value the game itself shows you. That’s a little more manual work, but in return you’re working with the official number and don’t need to sign in. Whether linking your account to third-party sites is safe is covered in our article Are Valorant trackers safe?.
Privacy: what happens to your entries
In short: nothing outside your browser. Entries are saved in your browser’s local storage (localStorage) and aren’t sent to us or anyone else. That also has consequences you should know about:
- If you clear browser data, cache or site data, your entries are gone.
- In private or incognito windows, the data isn’t kept permanently.
- On another device or in another browser, you won’t see your entries automatically.
Important: Use the export function regularly. The JSON file is your backup – with “Import” you can restore your data at any time or move it to another device.
Glossary: the key terms
Patch 13.06 brought a few new terms with it. Here are all the terms on this page, briefly explained:
| Term | Meaning |
|---|---|
| Performance Score | number from 0 to 500 since Patch 13.06; according to Riot, measures more than damage and kills |
| ACS | Average Combat Score, the stat for MVP and scoreboard up to Patch 13.05 |
| Assist | since patch 13.08: more than 10 damage to an enemy a teammate kills within 3 seconds, or at least 50 damage regardless of timing; healing assist only if the healed player gets a kill within 10 seconds after the heal |
| MVP | best player of a match, determined by Performance Score since 13.06 |
| Match MVP / Team MVP | the two MVP awards at the end of a match; since 13.06 the ranking behind them is decided by Performance Score |
| Accolade | award for outstanding stats, with a personal best per act and lifetime |
| Masterful | performance mark on the end-of-game screen and an Accolade of the same name |
| Rank Legacy | shows how many times you’ve reached each rank |
| Competitive Hub | section with act overview, Accolades and Rank Legacy |
| Act | segment of a Valorant season, used among other things to count ranks and personal bests |
New to the game? Our beginner’s guide explains the basics, and you’ll find all the 13.06 changes collected in the patch notes.
🏅 Agent Mastery: a strong Performance Score earns bonus MP. The Agent Mastery calculator shows how many matches you need for mastery level 10.
🎮 New: Also new in patch 13.06: the 2v2 mode Gauntlet: Glitched with a draft simulator.
You see your Performance Score in the career tab – how to keep an eye on K/D, win rate per agent and your match history alongside it is explained in our guide to Valorant stats & trackers.
Frequently asked questions
What is the Performance Score in Valorant?
A number from 0 to 500 that has replaced ACS since Patch 13.06. According to Riot, it measures more than damage and kills and determines the MVP and scoreboard order in Competitive, Unrated, Swiftplay and Premier.
Has ACS been removed?
Yes. With Patch 13.06 on September 22, 2026, Riot replaced the Average Combat Score with the Performance Score.
How is the Performance Score calculated?
Riot hasn’t published the formula. All that’s known is that more than damage and kills is factored in. After every match, the end-of-game screen shows you what influenced your score.
What is a good Performance Score?
There are no official benchmarks. Since the scale runs from 0 to 500 and the score is new, it’s best to compare it with your own values – for example with the tracker on this page.
Which modes have the Performance Score?
Competitive, Unrated, Swiftplay and Premier.
What does “Masterful” mean?
The end-of-game screen shows how close you came to a “Masterful” performance. Masterful is also an Accolade; its displayed threshold was incorrect in 13.06 (purely visual, according to Riot) and was fixed with Patch 13.08.
Where can I see my Accolades and Rank Legacy?
In the Competitive Hub, which you open from your Career page. Accolades also appear in the end-of-game flow.
Does the tracker store my data online?
No. All entries stay locally in your browser. You can export, import or delete them at any time.
How many matches should I log before drawing conclusions?
At least around 20. Individual matches vary a lot; only across many games do trends and differences between agents or maps become meaningful.
Are third-party tracker values the same as the Performance Score?
Not automatically. Third-party providers use their own metrics. The official Performance Score is the value the game shows you on the end-of-game screen.