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Valorant Sensitivity Converter

Switching to Valorant from CS2, Apex Legends, Overwatch 2, Fortnite or Rainbow Six Siege? Then you will want to keep the aim feel you are used to. This sensitivity converter converts your mouse sensitivity the physically correct way – using cm/360 as the common basis instead of rough rule-of-thumb multipliers. Enter your source game, sensitivity and DPI and you instantly get the matching Valorant sensitivity, including eDPI, cm/360 and inch/360. Everything runs locally in your browser, with no login, no cookies and nothing saved.

Last updated: October 30, 2026

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Convert your mouse sensitivity from CS2, Apex, Overwatch 2, Fortnite or R6 to Valorant the physically correct way – via cm/360. You instantly get the matching sensitivity, including eDPI, cm/360 and inch/360.

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Convert sensitivity

Valorant sensitivity
–
eDPI–
cm/360–
inch/360–

The conversion keeps your physical mouse distance (cm for a 360° turn) constant. Overwatch, Fortnite and R6 use slightly different aim models – the calculation assumes their default aim settings.

Vandal – Valorant weapon Vandal
Phantom – Valorant weapon Phantom
Operator – Valorant weapon Operator
Sheriff – Valorant weapon Sheriff

eDPI calculator & cm/360 for Valorant

Enter your Valorant sensitivity and DPI to see your eDPI (sensitivity × DPI) and the matching cm/360 right away. eDPI is the best metric for comparing your sensitivity with other players because it combines DPI and in-game sens.

eDPI (Sens × DPI)–
cm/360–
inch/360–

You will find more background and comparison values in the Valorant eDPI guide.

What sensitivity, DPI and eDPI mean

Before you start juggling numbers, it is worth getting clear on the three terms that control your mouse movement in game. DPI (dots per inch) is a pure hardware setting on your mouse. It defines how many counts the sensor reports per inch of physical movement. A higher DPI means the same hand movement produces more counts and the cursor or character turns further. You set the DPI in your mouse software, not in Valorant.

Sensitivity is the in-game multiplier. Valorant takes your mouse counts and multiplies them by your sens value to compute a turn angle. A sensitivity of 0.4 turns the camera only half as far as a sensitivity of 0.8 for the same mouse movement. Important: DPI and sensitivity work together. A low DPI with a high sens can feel exactly the same as a high DPI with a low sens – as long as the product matches.

That product is called eDPI (effective DPI) and equals sensitivity × DPI. eDPI is the fairest way to compare two players because it rolls both settings into one number. A player with 800 DPI and sens 0.4 has an eDPI of 320 – exactly like someone with 400 DPI and sens 0.8. Both move the camera equally far for identical hand movement. So when you compare pro settings or talk about your own, eDPI is the number that matters – not the in-game sens on its own.

In practice, a few hardware basics are worth checking before you convert, so your sensitivity is consistent in the first place:

Only when these basics are right is your cm/360 truly constant and the conversion reliable. Otherwise your aim feel changes with movement speed: a fast flick turns further than a slow one over the same distance, and no formula, however exact, can make up for that.

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What cm/360 is – and why it is the fairest basis

eDPI compares sensitivities reliably within the same game. Once you switch games, though, it is no longer enough, because every engine translates mouse movement into turn angle differently. The one value that works across games is cm/360: the distance in centimeters your mouse must travel across the mousepad for your character to turn a full 360 degrees. This number is purely physical and describes exactly how much arm movement a full turn takes.

The formula behind it is cm/360 = 360 × 2.54 ÷ (DPI × sens × yaw). The yaw value is each game's degrees-per-count constant. Because cm/360 describes the same real movement regardless of game, it is the only clean basis for a conversion. That is exactly why this converter does not use blanket multipliers like “times 3.18”. Instead, it first works out your cm/360 in the source game and then finds the Valorant sensitivity that produces exactly the same distance. This keeps your aim feel physically intact when you switch.

A low cm/360 value – around 20 cm – means a high sensitivity: a small hand movement is enough for a full turn. A high value – around 45 cm – means a low sensitivity and large arm movements. Many players also quote inch/360, since much of the international community thinks in inches. The converter shows you both so you can compare with any source.

A few concrete numbers make this clearer. At 800 DPI, a Valorant sens of 0.4 gives a cm/360 of around 40 cm, a sens of 0.3 about 54 cm and a sens of 0.6 around 27 cm. Double the DPI to 1600 and halve the sens to 0.2 at the same time, and the cm/360 stays at exactly 40 cm – the best proof that only the product of DPI and sensitivity counts, not the individual numbers. That is exactly why it is pointless to just copy a pro's in-game sens without knowing their DPI: the same “0.4” can feel like a completely different game depending on DPI.

The converter above does all of this math for you and instantly shows the real distance per 360 in centimeters and inches for every combination. That way you can not only convert your setting but also see where it sits – for example, whether you lean toward calm arm aimers or fast wrist aimers. If you like, jot down two or three combinations and compare them calmly in the practice range instead of tweaking mid-match.

Why converting your sensitivity matters

Your aim is largely muscle memory. Over hundreds of hours your arm learns which movement produces which turn angle. If you switch games and simply enter a “round” number, you throw that learned connection away. A flick that landed in CS2 suddenly misses in Valorant, because the same hand movement triggers a different turn. A correct conversion protects exactly this memory: it ensures that 20 cm of mouse movement means the same 360° turn in both games.

This matters most for players coming from CS2 and CS:GO, many of whom have trained the same cm/360 for years. But a clean transfer is also worth it if you come from Apex Legends, Overwatch 2, Fortnite or Rainbow Six Siege. Even if you only play another game now and then, a consistent cm/360 across all titles means your aim does not need recalibrating every time you switch. That is why many pros deliberately use the same cm/360 in every FPS.

A second reason is comparing yourself with others. If you want to copy a streamer's setup, their in-game sens is useless without their DPI. Only once you know the eDPI and cm/360 can you reproduce their aim feel on your own mouse. The converter does the math for you and instantly gives you the values that are truly comparable. If you want to fine-tune your setup afterwards, pair the conversion with a clean crosshair from the crosshair generator.

Imagine you have spent years training a precise 180° turn in CS2 – one that takes exactly a hand's width of mouse movement to put an enemy behind you in your sights. If you blindly enter “0.5” in Valorant because the number looks familiar, that turn suddenly stops working – sometimes you overshoot past the wall, sometimes you come up short and your crosshair ends up next to the head. In gunfights that costs you crucial fractions of a second, and over a whole ranked session, a lot of avoidable deaths. A clean conversion prevents exactly that.

It is not a gimmick for stats fans but the fastest way to carry your existing skill into a new game without friction. Every hour you do not spend readjusting goes into real training instead of frustrating trial and error. There is a psychological benefit too: once you know your sensitivity is objectively right, you look for mistakes where they usually are – positioning, timing and crosshair height – instead of second-guessing your sens and changing it on a whim.

The conversion constants: yaw per game

Every game has a fixed yaw value that tells you how many degrees the camera turns per mouse count at sensitivity 1.0. These constants are the heart of any serious conversion. The converter uses these verified values: Valorant 0.07, CS2 and CS:GO 0.022, Apex Legends 0.022, Overwatch 2 0.0066, Fortnite 0.005555 and Rainbow Six Siege 0.00572958. Apex uses the same yaw as CS because its engine is derived from Source – so an Apex sens behaves just like a CS sens.

At the same DPI, this gives a simple relationship: sens_target = sens_source × yaw_source ÷ yaw_target. Because Valorant's yaw of 0.07 is about 3.18 times larger than CS's, you divide your CS sensitivity by roughly 3.18 to get the Valorant value. The classic example: CS2 2.0 at 800 DPI gives around 0.63 in Valorant. The calculator above gives exactly this result, and the cm/360 stays just under 26 cm in both games.

A quick caveat for three games: Overwatch 2, Fortnite and Rainbow Six Siege use aim models whose effective sensitivity can also depend on field of view or internal multipliers. The converter assumes default aim settings and is therefore very accurate for hip-fire turning. If it still feels slightly different on your mouse, use the cm/360 readout and adjust the Valorant sens in tiny steps until the distance matches exactly.

A second worked example shows how universal the formula is. Because the yaw is identical, an Apex sens of 1.5 at 800 DPI equals a CS sens of 1.5 exactly – and works out to about 0.47 in Valorant. Overwatch 2 uses a different factor: its yaw of 0.0066 is much smaller, so an OW2 sens of 6.0 at 800 DPI becomes a Valorant sens of about 0.57. And Rainbow Six Siege shows just how different the scales can be: an R6 sens of 10 at 800 DPI lands at around 0.82 in Valorant, because R6 works internally with very small yaw values. You do not have to remember these factors – the converter automatically pulls in the matching constant as soon as you choose the source game. The only thing that matters is that you enter the game's plain base sensitivity, not a value already combined with other options – otherwise the result will be off. Once you have worked out your values, save them with the share link and you will never have to calculate them by hand again – your complete setup is stored in the address, ready to copy with one click.

Game-pair converters: To convert in both directions, use Valorant to CS2 sens, Valorant to Apex sens, Valorant to Overwatch 2 sens and Valorant to Fortnite sens – each with a conversion chart for 800 and 1600 DPI.

Good Valorant sens values and pro settings like TenZ

There is no single perfect sensitivity, but there is a clear range that almost all strong Valorant players fall into. As a rule of thumb, that means a cm/360 between about 25 and 45 centimeters. At 800 DPI that roughly corresponds to a Valorant sens of 0.35 to 0.65. This rather low sensitivity allows precise micro-corrections at head height – and precision matters more in Valorant than fast spinning, because most duels are decided by short, clean flicks and calm tracking.

An often-cited example is TenZ, but his exact values differ between sources and change regularly – so we deliberately do not quote a fixed number here. You will find current values for well-known pros in our overview of Valorant pro settings. Most VCT pros play with an eDPI between 200 and 400 – roughly 33 to 65 cm/360, so an even lower sensitivity than this range. The spread shows there is room for personal preference, as long as you stay within a sensible range and do not keep switching.

If you need a starting point, deliberately start on the low side, around an eDPI of 280 to 320. At 800 DPI that is a sens of 0.35 to 0.4. From there, work your way up or down in small steps. If you keep running out of mousepad when turning, it is too low. If you keep flicking past every head, it is too high. More important than the exact value is that you commit to one and keep it long enough for your muscle memory to internalize it.

One detail many players overlook is scoped sensitivity – in Valorant, the Scoped Sensitivity Multiplier. By default it is 1.0, which means your zoomed aim feels exactly like your hip-fire – for most players the best choice, because only a single muscle memory is needed and you do not have to switch between two sensitivities. The multiplier applies to every zoom level – from the Vandal’s sight to the Operator’s scope. If the scope feels too fast or too slow, adjust only this one value in small steps.

As for sensitivity itself, the trade-off is simple: a lower value rewards steady hands and clean pre-aiming at head height; a higher one allows quick 180° turns on enemies behind you and fast close-range fights. Most pros deliberately give up the fast turn in favor of precision, because a missed first shot costs more in Valorant than a slow turn – when a headshot decides who lives, every millimeter counts. That is why the trend has clearly favored calm, low settings for years – settings you can control reliably with a little practice.

Tips for switching and focused aim training

After converting, the part that really matters begins: making the new setting stick. Keep your cm/360 identical across all games if you play several FPS titles. That way every hour – no matter which game – trains the same muscle memory instead of building competing movement patterns. Note down your target values for eDPI and cm/360 so you can enter them again immediately after a reinstall or on another PC.

Resist the temptation to constantly change the sensitivity. Every change resets your feel, and a bad day is almost never about your sens – it is about focus, sleep or positioning. Give a setting at least one to two weeks of serious play before you judge it. If you do want to adjust, make tiny changes and only one at a time – DPI or in-game sens, not both at once – otherwise you cannot tell which change made the difference.

Focused practice speeds up the adjustment enormously. A few minutes of warming up in the Range before every session, combined with structured drills for flicks, tracking and reaction time, lock in the new cm/360 quickly. You will find concrete routines and practice plans in our guide to Valorant aim training. Combine your converted sens with a calm crosshair and a fixed warm-up, and you have the three biggest levers for consistent aim under control.

Your hardware and posture also affect how well a low sensitivity works. At 30 to 45 centimeters per turn, you aim mostly with your arm and need a big enough mousepad – otherwise a small pad keeps forcing you to lift and reposition, which is fatal mid-duel. Also aim for a consistent grip with a relaxed palm, and lift the mouse cleanly to reposition instead of dragging it across the pad. These basics sound trivial but make the difference between a sensitivity that fits on paper and one that really feels controlled in real duels.

It is also worth testing the new setting in real situations, not just in an aim trainer: play a few rounds of Deathmatch with plenty of wide turns and close-range fights, and watch whether you run out of mousepad or overshoot targets. After one or two sessions you will know for sure whether the converted sens fits or whether you should fine-tune it by a few hundredths. After that, keep changes small and give each version enough time before you tweak again.

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Frequently asked questions about the sensitivity converter

Which Valorant sensitivity matches CS2 2.0 at 800 DPI?

About 0.63. The converter divides your CS sensitivity by roughly 3.18, because Valorant's yaw (0.07) is so much larger than CS's (0.022). At 800 DPI, the cm/360 stays just under 26 centimeters in both games – so your aim feel carries over one-to-one.

Should I play high or low sensitivity?

In Valorant, a fairly low sensitivity has proven to work best – a cm/360 of roughly 25 to 45 centimeters (about sens 0.35 to 0.65 at 800 DPI). Lower values allow more precise corrections at head height. What matters is that you stick with one setting and train it instead of switching constantly.

Why does my result differ slightly from other calculators?

Small differences come from rounding and slightly different yaw constants. This converter uses the widely accepted standard values and keeps the cm/360 exactly constant. Deviations usually only show up in the third decimal place and are not noticeable in game.

Does a different DPI change my cm/360?

Only if you do not adjust the in-game sens along with it. cm/360 depends on the product of DPI and sensitivity. Double the DPI and halve the sens, and your cm/360 stays exactly the same. That is exactly why eDPI (sens × DPI) is the number to compare, not DPI alone.

Is the conversion exact for Rainbow Six and Fortnite?

For normal hip-fire turning, yes – as long as you use the default aim settings. Overwatch 2, Fortnite and R6 use aim models whose feel can additionally depend on field of view or internal multipliers. If it still feels off, fine-tune the Valorant sens in small steps using the cm/360 readout.

Are my inputs stored?

No. There are no cookies, no local storage and no login. Your current settings live only in the address bar, after the # sign. “Copy share link” copies exactly that address, so you can share your setup or bookmark it.

How do I transfer my Valorant sens to Aim Lab?

No conversion needed: in Aim Lab (Aimlabs), go to Settings → Sensitivity, set the Game Profile to “VALORANT” and simply enter the same sens you use in Valorant. Aimlabs converts automatically when you switch the game profile. Just make sure your mouse DPI stays the same in both programs.