$1.25M per team: the economics of the Champions bundle
Half the proceeds went to the teams in previous years, every Champions team earned more from the 2023 bundle than the world champion did in prize money – and the price was frozen for three years. The full data analysis of esports’ most unusual business model.
Last updated: October 25, 2026

The Champions bundle is the most important money source in Valorant esports: 50% of the proceeds went to the teams in previous years. In 2023 that meant, according to Riot, at least $1.25 million per team – more than the world champion earned in prize money. In 2024 Riot paid out a total of $44.3 million from digital esports items to the teams.
While the Champions 2026 bundle was in the shop (September 22/23 to October 20, 2026), hundreds of thousands of players weren't just buying a skin – they were directly funding the professional scene of their game. Behind the flashiest weapon collection of the year sits an economic model that barely exists anywhere else in gaming: a portion of the proceeds – half in previous years – goes to the teams: until 2023 to the 16 world championship participants, since 2024 to all VCT partner teams (participants with a double share). We've compiled the numbers from five years of Champions bundles – from our own price database covering all 171 featured bundles, from official Riot statements and from documented industry reports.
The result is a remarkable story: a skin package that pays out more than the world title, a price that was frozen for three years while every other bundle got more expensive – and a revenue curve that has roughly tripled since 2021. All numbers are verifiable; sources are listed with every table and in the methodology section. Journalists and creators may use all data freely with attribution (press note below).
The key findings at a glance
| # | Finding | Number |
|---|---|---|
| 1 | Team share of Champions bundle proceeds (official Riot model) | 50% |
| 2 | Payout per team from the Champions 2023 bundle (Riot statement) | at least $1.25M |
| 3 | Total prize pool of Champions 2023 – for comparison | $2.25M |
| 4 | Team earnings from all digital esports items in 2024 (Riot statement) | $44.3M |
| 5 | Champions bundle price in 2022, 2023 and 2024 – identical three years running | 6,167 VP each |
More than the world champion's check – without winning a single match
Perhaps the most striking comparison in Valorant's economy: at Champions 2023 in Los Angeles the entire prize pool was $2.25 million, with world champion Evil Geniuses taking home one million. In the same period, Riot's then president of esports John Needham announced that each of the 16 qualified teams would receive at least $1.25 million from the Champions bundle alone – the team pool exceeded $20 million.
Put differently: simply qualifying for Champions in 2023 was worth more than the title itself. A team that left the group stage without winning a single map earned more from the bundle than the world champion earned in prize money. That's not a design flaw but intentional: Riot built the model on the template of League of Legends' Worlds skins to make teams less dependent on sponsors and prize pools.
Six bundles, one almost-frozen price: the history from our database
Our continuously maintained database of all 171 featured bundles since June 2020 documents the shop launch price of every Champions bundle. The series shows an unusual pattern:
| Bundle | Shop release | Price | Yearly avg. of all bundles |
|---|---|---|---|
| Champions 2021 | Nov 24, 2021 | 6,263 VP | 6,454 VP |
| Champions 2022 | Aug 23, 2022 | 6,167 VP | 6,643 VP |
| Champions 2023 | Aug 4, 2023 | 6,167 VP | 6,382 VP |
| Champions 2024 | Aug 1, 2024 | 6,167 VP | 6,234 VP |
| Champions 2025 | Sep 4, 2025 | 6,640 VP | 6,534 VP |
| Champions 2026 | Sep 23, 2026 | 6,640 VP (confirmed, like 2025) | 6,713 VP so far (as of Oct 14, incl. Popmonz; before the Champions, Warden and Galleria packs: 7,135 VP) |
Three years in a row – 2022, 2023, 2024 – the Champions bundle cost exactly the same to the VP: 6,167 VP. Over the same period the average price of all other bundles fluctuated noticeably, and since 2025 the market has been climbing fast. At a confirmed 6,640 VP, the most important bundle of the year is also one of the cheaper of its vintage – around 500 VP below the average of the other 2026 bundles through early September (7,135 VP) and, since the Popmonz bundle (Oct 14), also just below the current overall average of 6,713 VP.
Why does Riot forgo premium pricing here of all places? The revenue model provides the obvious explanation: with the Champions bundle it's volume over margin. The more players buy in, the bigger the pot for the teams – and the stronger the message that "the community carries its esport". A 9,000 VP price tag would damage exactly that narrative.
The revenue curve: from 15 to over 40 million dollars
| Year | Champions bundle sales (total) | Source / status |
|---|---|---|
| 2021 | approx. $15–18.7M | industry reports (ValorIntel; Upcomer) – not official |
| 2022 | approx. $32M | industry data (ValorIntel) – not official |
| 2023 | over $40M (team pool: $20M+) | Riot esports president John Needham (official) |
| 2024 | record year per Riot; teams received $44.3M from all digital items | Riot annual statement (official) |
The curve speaks for itself: within three years, Champions bundle sales at least doubled, more likely tripled. In 2024 Riot expanded the model further – alongside the bundle there are now team capsules with player cards and team skins, in which the respective organizations also share half the proceeds. The result: $44.3 million flowed to the teams in 2024, spread across roughly 44 organizations – about one million per team on average, with popular teams earning significantly more. In 2023 it was $33 million.




Key arts: official game data (media.valorant-api.com). Revenue figures: see source column of the tables.
From experiment to system: how the model came to be
When Riot released the first Champions bundle in November 2021 for the tournament in Berlin, the fifty-fifty share was still an experiment – modeled on the company's own precedent in League of Legends, where Worlds skins help fund the teams. The very first vintage exceeded expectations: media reports put sales at 15 to 18.7 million dollars, which by contemporary calculations meant around $585,000 per qualified team. For many organizations that was more than their entire Valorant division cost per year.
Riot has expanded the system year after year since: in 2022 sales roughly doubled to around $32 million according to industry data, and 2023 brought the first official confirmation from Riot itself – over $40 million, including the remarkable statement that every team would receive at least $1.25 million. In 2024 team capsules were added, turning an annual bundle into a year-round digital portfolio. Team payouts alone grew by a third from 2023 to 2024: from $33M to $44.3M.
The timing of this rise is no coincidence. These are precisely the years of the so-called esports winter: sponsorship money collapsed across the industry, storied organizations withdrew from entire games, and even Riot cut around 530 jobs – roughly 11 percent of its workforce – in early 2024. That team payouts kept climbing through the very same period made the Champions model arguably the most important stabilizer of the professional Valorant scene.
What a loyal fan has actually paid
Our database provides the counter-calculation from the player's perspective: anyone who has bought every Champions bundle at launch price since 2021 has spent a combined 31,404 VP – roughly €314 over five years (with the 2026 bundle: 38,044 VP, around €380 over six years). That is the price at which Valorant fans fund their own world championship: about half of it, around €157 per completionist, has mathematically gone straight to the teams. No jersey, no stadium ticket – but five weapon collections you hold in your hands in-game every day.
How the 50 percent model works
The basic principle is officially documented by Riot: half of the net proceeds of the Champions bundle went to the teams – regardless of tournament placement. Until 2023 the 16 teams qualified for Champions split the pool equally. Since 2024 all VCT partner teams benefit: the pool is divided into shares, every partner team gets one, Champions participants a second one (2024: 60 shares for 44 teams). For 2026 Riot officially speaks of "a portion of proceeds" for the partner teams, without a percentage. Since the introduction of team capsules, the fifty-fifty share applies there too, but it flows to the organization depicted on the capsule: buying Team A's capsule directly supports Team A.
For the teams this is no longer a bonus but a load-bearing pillar of their business model. For perspective: the 2023 payout of $1.25M per team roughly matches the annual salary of an entire upper-midtable roster. In an esports industry that has been cutting costs almost everywhere since 2023, Valorant's digital model is one of the few reliably growing revenue streams – with one catch: it ties the teams even more tightly to Riot's ecosystem.
How many buyers are behind 40 million dollars?
A back-of-the-envelope calculation (our own analysis, not a Riot figure): the Champions 2023 bundle cost 6,167 VP. Buying VP at the best ratio, that's roughly 55 to 62 US dollars in real money. At over $40 million in sales, that puts the order of magnitude at 650,000 to 700,000 bundles sold – not counting individual skin purchases from the collection, which grow the actual buyer base further. For perspective: that's roughly the population of Frankfurt buying the same digital weapon package within a few weeks.
Champions 2026: what release and contents mean for the math

For this year's bundle (in the store from September 23 to October 20, 2026, revealed by Riot on September 17) a Phantom with four upgrade tiers – including custom sounds, inspect/kill effects, a side-swap effect and a Champions aura – plus a transforming fan melee with three tiers are confirmed, along with accessories such as a gun buddy, player cards and a spray. The bundle costs a confirmed 6,640 VP (in-store, down from 9,950 VP), the Phantom alone 2,675 VP. So an effectively stable price (as in 2025) meets the largest Valorant player base in history and a tournament in Shanghai, the biggest esports market in the world.
The sober projection from the previous years' curve: even with only moderate growth, the 2026 team pool should again exceed $20 million – split among all partner teams, with Champions participants receiving a double share. By now it’s clear: according to Riot, the bundle had already earned the VCT partner teams over $50 million by mid-October (Riot hadn’t named a final total as of Oct 22, 2026) – far more than this cautious estimate. Per the VALORANT Wiki the revenue window ended on Oct 20, 2026; since then the bundle (6,640 VP) is no longer in the store.
The view from Europe: paying in without a local team
For many European fans the model carries a particular twist: at Champions 2026 in Shanghai the EMEA region is represented by Team Vitality, Team Liquid, FUT Esports and Karmine Corp – no club from the DACH region, for instance, made it. Every Champions skin bought in Germany thus helps fund international organizations from Paris to Istanbul. That's not a criticism, just the mechanics of the system – and at the same time an incentive that traditional sports don't have in this form: in Valorant esports, qualifying for the world championship is also a direct economic distribution key.
What Riot doesn't disclose: the open questions
As remarkable as the published figures are, the gaps are just as notable. First: for 2021 there is only an official interim figure (over $7.5 million in revenue by December 8, 2021), and for 2022 and 2025 there are no official final figures – only industry data and reports. Second: Riot always speaks of 50 percent of "net proceeds" but never publicly defines which deductions happen before the split – platform fees or taxes, for instance. Third: for team capsules, Riot publishes no breakdown of which organization receives how much; 2024's $44.3M is a total across roughly 44 teams with presumably wide variance. And fourth, there is no statement on how many bundles were actually sold – which is why our estimate above remains exactly that: an estimate. For journalists, these are the four questions worth putting to Riot.
Perspective: the model has two faces
1. It works. No other major esports ecosystem pays out this much to its teams this predictably. While traditional esports organizations have been cutting jobs and shrinking rosters since 2023, a Valorant slot is coveted largely because of the digital revenue.
2. It creates dependency. The payout hinges entirely on Riot's product decisions – price, contents, timing and marketing of the bundle are set by the publisher alone. If a vintage underperforms, teams lose seven-figure sums without being able to influence it. The model is less a "revenue share" than an annual, variable dividend from Riot's hand.
3. The community funds its esport – voluntarily. Unlike ticket or TV models, in Valorant the player base finances its pro scene directly through cosmetics. The flip side is documented in our 2026 price report: the rest of the skin market is getting noticeably more expensive at the same time.
Methodology & sources
Price data: our own continuously maintained database of all 171 featured bundles since June 2020 (shop launch prices from the game client, built retroactively from the official game data). Revenue figures: Riot statements (incl. esports president John Needham on Champions 2023; Riot's annual figure of $44.3M team payouts in 2024, $33M in 2023), supplemented by industry data (ValorIntel) and media reports (Upcomer) for 2021/2022 – the latter marked as not official. Conversions: 100 VP ≈ €1 via the largest VP packages; USD figures refer to US prices. Champions 2026: price and contents were confirmed in-store on September 23, 2026 (6,640 VP; in the shop until October 20, 2026). About this analysis: valorant-spind.de is an independent German Valorant fan site with a free Windows app; we are not affiliated with Riot Games.
📰 For press & creators
All numbers, tables and findings of this analysis may be used freely for editorial purposes – the only condition is attribution with a link to valorant-spind.de. Ready to quote: "According to an analysis by valorant-spind.de, each of the 16 Champions teams received at least $1.25 million from the skin bundle alone in 2023 – more than the tournament's entire first-place prize money." Questions & raw data: info@valorant-spind.de
Champions bundle economics: key facts at a glance
- From the Valorant Champions bundle, 50% of proceeds went to the teams – until 2023 in equal parts to the 16 Champions teams, since 2024 to all VCT partner teams (Champions participants with a double share), regardless of placement.
- In 2023 each team received at least $1.25 million from the bundle per Riot – more than the entire first-place prize money ($1M).
- In 2024 Riot paid out $44.3M from digital esports items (bundle + team capsules) to teams, up from $33M in 2023.
- The bundle price was frozen at 6,167 VP from 2022 to 2024; in 2025 it rose to 6,640 VP for the first time.
Read next
🏆 New: Which team takes home the most prize money? Play it out in the Champions 2026 bracket predictor.
Frequently asked questions (FAQ)
How much do teams earn from the Valorant Champions bundle?
Until 2023, 50% of proceeds went to the 16 qualified teams in equal parts; since 2024 the team share is split among all VCT partner teams, with Champions participants getting a double share. For Champions 2023 Riot put that at a minimum of $1.25 million per team; in 2024 teams received a combined $44.3 million from all digital esports items.
How much does the Champions bundle cost?
From 2022 to 2024 a constant 6,167 VP, then 6,640 VP in 2025 (≈ €66). For 2026 the price is confirmed: 6,640 VP (in-store, down from 9,950 VP), the Phantom alone 2,675 VP.
Does the world champion get more than the other teams?
Not from the bundle: the team share is split equally, regardless of placement. Only the classic prize pool (2023: $2.25M total, $1M for the winner) depends on placement.
What are team capsules?
Since 2024 Riot also sells capsules with team logos, player cards and team skins. The fifty-fifty share applies there too – but it flows specifically to the organization whose capsule is bought.
When did the Champions 2026 bundle release?
On September 22, 2026 (September 23 in Europe) – revealed by Riot in a trailer on September 17, shortly before the tournament start in Shanghai on September 24. It stayed in the shop until October 20, 2026 and is no longer available since then.
Where do the numbers in this analysis come from?
Prices from our own database of all 171 featured bundles (game client/official game data); revenue from official Riot statements (2023/2024) and clearly marked industry reports (2021/2022). Details in the methodology section.
May I use the numbers for an article or video?
Yes – all numbers and tables may be used editorially with attribution and a link to valorant-spind.de. Raw data is available on request.
Why a skin bundle, of all things, funds the esport
Valorant is a free-to-play game: the competitive mode, every agent's base unlock and all maps cost nothing. Riot therefore earns almost entirely through cosmetics – through the premium currency Valorant Points, sold in fixed packs from 475 to 11,000 VP, and through the weapon collections bought with it. In this model, bundles are the flagship product: they combine several matching skins into a package price you can hardly undercut buying them separately. The Champions bundle is the special case of this principle – a purchase that not only fills your own arsenal but, through the documented team share, flows straight back into the pro scene.
The idea isn't new; it's borrowed from Riot's own blueprint: in League of Legends the Worlds skins have funded the participating teams for years. Valorant carried that principle over to its own tournament – the difference being that here the whole economy is younger and the player base has grown rapidly of late. Anyone who prefers to collect across the season rather than in one purchase will find the cheaper permanent alternative in our overview of the battle pass – which, however, doesn't pass a single cent to the teams. That is exactly what makes the Champions bundle unique in the catalog: it is the only product whose purchase is at the same time a way of supporting the esport.
Champions skin or everyday skin? How to decide with eyes open
To the individual fan the Champions bundle looks, at first, like any other premium package in the shop: the same VP tiers, the same buying mechanic. The difference lies solely in what the revenue is used for – and in collector value, because each edition stays tied to exactly one tournament and doesn't return in this form. Anyone weighing up whether the purchase is worth it should first know their own overall picture: our spending calculator shows how much is already sitting in the locker, and comparing it with the most expensive Valorant skins makes it clear where a Champions package really stands on price.
If you want to test your feel for skin prices before buying, you can do it playfully: our price quiz and Higher or Lower are both about exactly that question – which package is more expensive – good training for a realistic sense of value. And anyone who sees the skin not just as a collector's item but as part of the tournament is best off following our Champions live hub in parallel: there you can see the 16 teams co-financed by this very bundle – and quickly understand why a digital weapon pack in Valorant is far more than mere looks.