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Map Guide

All Valorant Maps & the Current Map Pool

All Valorant maps at a glance: the game has 13 maps, and 7 of them currently make up the Valorant map pool for ranked – also called the comp map pool (Abyss, Bind, Corrode, Haven, Lotus, Summit, Sunset). Every map has its own character, its own spike sites and mechanics – from teleporters to rotating doors to bottomless edges. Knowing the maps means making better decisions, holding the right angles and knowing when an attack is worth it.

Last updated: October 30, 2026 · map pool: Season V26 Act 6 (since patch 13.08, unchanged in 13.09)

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⚡ Quick answer

Valorant has 13 maps, 7 of which are in the active ranked rotation at once. The current map pool (Act 6, since patch 13.08 on Oct 13/14, 2026, depending on region) is Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset – Bind and Corrode are back, while Ascent and Split take a break. The pool applies to Competitive and Deathmatch and runs with Act 6 until January 6, 2027; Unrated, Swiftplay and Spike Rush use an open pool with every map. Most maps have two spike sites (A/B); Haven and Lotus have three.

Valorant map Corrode – back in the map pool since patch 13.08

Current map pool (V26 Act 6, since patch 13.08)

7 maps in Competitive & Deathmatch · rotated out: Ascent, Split · tap a map for its guide

Since October 13/14, 2026 (depending on region), you’ve been playing Competitive on Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset. New with the same patch: every map in the pool now has its own Map Rating from 0 to 500 with a grade from C to S – based on your win rates on attack and defense and your Performance Score. The full rotation history is in the map pool table below.

This overview covers every Valorant map with its layout, its character and practical tips for attack and defense – including real map images.

🗺️ All maps 🎯 2 or 3 sites 🔄 Rotating map pool

In short

  • Most maps have two spike sites, Haven and Lotus have three.
  • Every map has its own mechanics – teleporters (Bind), heights (Split, Icebox), rotating doors (Lotus) or chasms (Abyss).
  • The competitive map pool rotates. Currently in the pool: Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset.
  • Map knowledge is one of the biggest levers for getting better.

Current Valorant map pool (Act 6): the 7 ranked maps

Competitive (ranked) and Deathmatch currently use these seven maps. This pool has applied since patch 13.08 (start of Act 6 on October 13/14, 2026, depending on region): Bind and Corrode returned, Ascent and Split rotated out. All other maps remain playable in Unrated, Swiftplay, Spike Rush and custom games.

Valorant map Abyss – currently in the map poolAbyss
Valorant map Bind – currently in the map poolBind
Valorant map Corrode – currently in the map poolCorrode
Valorant map Haven – currently in the map poolHaven
Valorant map Lotus – currently in the map poolLotus
Valorant map Summit – currently in the map poolSummit
Valorant map Sunset – currently in the map poolSunset
PatchDateAdded to the poolRemoved from the pool
13.00 (start of Act 4)June 23/24, 2026Summit (new map), SunsetFracture, Pearl
13.04 (start of Act 5)August 18, 2026AbyssBreeze
13.05 / 13.06September 1 / 22, 2026––
13.08 (start of Act 6)October 13/14, 2026Bind, CorrodeAscent, Split

Sources: official patch notes 13.00, 13.04, 13.05, 13.06 and 13.08 on playvalorant.com. There was no patch 13.07. With 13.08, Corrode also got a map update at both sites and in mid. We update this list with every new patch.

What defines a Valorant map?

A round of Valorant always revolves around the Spike (the bomb): the attackers want to plant it on a spike site and detonate it, the defenders want to prevent that or defuse it. The map sets the frame – how many sites there are, how long the paths are, where you can hide and which angles are dangerous. These differences are what make every map unique – and why very different tactics and agents work on each one.

Three terms are worth knowing: sites (the plant spots, usually A and B), mid (the central area that often decides control of the map) and rotations (players switching from one site to another). Whoever controls mid can usually rotate faster than the opponent – a decisive advantage.

All Valorant maps at a glance: 13 maps with images

Here you’ll find every map with its layout, its character and the most important callouts – the overview further down shows which ones are currently in the ranked pool.

All 13 map guides: callouts, map & tactics

Every Valorant map has an in-depth guide with an interactive callout map and quiz, all mechanics, the pro meta and attack and defense tips.

Every map is also available as a 4K background: Valorant wallpapers for desktop and phone.

AscentValorant map Ascent – official artwork
Ascent
2 Sites Italy / Venice

Arguably the most balanced map in the game and a regular in competitive. Ascent has an open mid with two switch-controlled doors that shape the action. Whoever controls mid dictates the rotations. Ideal for learning because it’s clearly structured.
Key callouts: A Main, Mid Catwalk, Mid Market, B Main
Open the Ascent guide: all 22 callouts, doors & open mid →

BindValorant map Bind – official artwork
Bind
2 Sites Morocco

Bind has no classic mid – instead two teleporters that connect A and B in a flash. This leads to surprising rotations and lots of close-range fights at short angles. Communication is especially important here, because enemies can suddenly be behind you.
Key callouts: A Bath (Showers), A Short, B Window (Hookah), B Long
Open the Bind guide: all 24 callouts, teleporters, no mid →

SplitValorant map Split – official artwork
Split
2 Sites Tokyo

Split is a vertical map with many height angles, ropes and a tight, contested mid. Defenders traditionally have it easy when they hold the heights. Attackers need good smokes and coordination to crack the sites.
Key callouts: A Main, A Rafters (Heaven), Mid Mail, B Garage
Open the Split guide: all 24 callouts, ropes & towers →

HavenValorant map Haven – official artwork
Haven
3 Sites Bhutan

The first map with three spike sites (A, B and C) – today it shares this feature only with Lotus. This stretches the defense thinner and makes fakes and fast rotations extremely strong. Haven rewards teams that share information well and switch sites flexibly.
Key callouts: A Long, Mid Doors, C Long, C Garage
Open the Haven guide: all 21 callouts, 3 sites →

IceboxValorant map Icebox – official artwork
Icebox
2 Sites Arctic / Russia

Icebox is tight, vertical and full of ziplines and small angles. Close combat and fast duels shape the game. The sites can be heavily walled off – utility knowledge pays off especially here.
Key callouts: A Belt, A Nest, Mid Boiler, B Tube
Open the Icebox guide: all 25 callouts, ziplines & nests →

BreezeValorant map Breeze – official artwork
Breeze
2 Sites Bermuda Triangle / Atlantic

A large, open map with long sightlines – a paradise for snipers with the Operator. Wide spaces mean you need plenty of smokes and coordination to cross the open areas safely.
Key callouts: A Hall, Mid Wood Doors, B Elbow, B Tunnel
Open the Breeze guide: all 23 callouts, long sightlines →

FractureValorant map Fracture – official artwork
Fracture
2 Sites Research facility / USA

Fracture has an H-shape: a zipline at their spawn lets the attackers reach both outer sides and pincer the defenders. Ziplines allow quick switches. The unusual structure makes the map tactically demanding.
Key callouts: A Dish, A Drop, B Tower, B Arcade
Open the Fracture guide: all 22 callouts, ziplines & pincers →

PearlValorant map Pearl – official artwork
Pearl
2 Sites Portugal / underwater

A no-frills map without teleporters or height gimmicks – pure positioning is what counts here. Mid is large and contested and opens paths to both sites.
Key callouts: A Art, Mid Connector, B Ramp, B Hall
Open the Pearl guide: all 26 callouts, classic, no mechanics →

LotusValorant map Lotus – official artwork
Lotus
3 Sites India / Western Ghats

The second three-site map. Silent drops, rotating doors and a breakable wall create many paths and surprises. Like Haven, Lotus rewards flexible teams.
Key callouts: A Main, B Upper, C Mound, C Waterfall
Open the Lotus guide: all 28 callouts, 3 sites & rotating doors →

SunsetValorant map Sunset – official artwork
Sunset
2 Sites Los Angeles

A compact, clearly structured map with an important mid. Sunset is considered beginner-friendly because the paths are clear and classic tactics work well.
Key callouts: A Elbow, Mid Tiles, B Market, B Boba
Open the Sunset guide: all 17 callouts, door & compact mid →

AbyssValorant map Abyss – official artwork
Abyss
2 Sites Jan Mayen / Norway

Its special feature: many edges have no boundary – go too far and you fall into the depths. This creates a completely new risk element and lots of verticality.
Key callouts: A Bridge, Mid Library, B Nest, B Danger
Open the Abyss guide: all 23 callouts, no outer walls →

CorrodeValorant map Corrode – official artwork
Corrode
2 Sites France / mine

A map in a French mining facility. Winding corridors and tight approaches create many close fights and reward players who know their angles and utility precisely.
Key callouts: A Yard, Mid Window, B Tower, B Arch
Open the Corrode guide: all 21 callouts, classic, 3 lanes →

SummitValorant map Summit – official artwork
Summit
2 Sites China / Zhangjiajie

The newest map (June 2026, patch 13.00), set in a Radiant training academy in the mountains of Zhangjiajie. Its trademark is three droppable walls: destroy the matching switch and the wall crashes down – it destroys utility, hits everything underneath and changes the routes across the map. An exciting addition to the map pool.
Key callouts: A Garden, Mid Fountain, B Gym, B Tower
Open the Summit guide: all 24 callouts, droppable walls →

💡 Tip: The Valorant-Spind app shows where you die most on each map – kill and death heatmaps from your ranked matches, no login, no password, straight from your running Riot client. Get the app for free →

Maps with two vs. three spike sites

Most Valorant maps have two spike sites (A and B). This creates a clear structure: the defense splits up, and mid decides how fast teams can rotate. Two exceptions are Haven and Lotus with three sites each (A, B, C). This spreads the defense more thinly, and fakes – feigned attacks – become especially strong. Three-site maps reward teams that quickly share information and flexibly switch sites.

Special map mechanics

A large part of the appeal lies in the unique mechanics of each map:

  • Teleporters (Bind): connect distant areas and enable surprising rotations.
  • Heights & ropes (Split, Icebox): verticality creates dangerous angles from above.
  • Rotating doors & a breakable wall (Lotus): open new paths and enable fakes by sound.
  • H-shape with a zipline at the attacker spawn (Fracture): attackers come from two sides.
  • Chasms (Abyss): at open edges there’s a risk of falling into the depths.

These mechanics determine which agents and strategies work especially well on a map – and make every map a little world of its own.

The map pool: why not all maps are always playable

In Competitive, not every map is always available. Riot uses a rotating map pool: individual maps are temporarily removed from the ranked rotation and later brought back reworked. This keeps the game fresh, provides variety and gives the development team time to improve maps. Which maps are currently in the pool usually changes from act to act – a look at the patch notes reveals the current status.

In the pool – Season V26 Act 6
AbyssBindCorrodeHavenLotusSummitSunset
Currently rotated out
AscentBreezeFractureIceboxPearlSplit

As of October 13/14, 2026 · patch 13.08 (start of Act 6), unchanged in patch 13.09. Bind and Corrode recently returned while Ascent and Split went on a break. Riot swaps the pool every act – the current status is in the patch notes.

Extra tip: When learning, focus on the maps currently in rotation – that way you practice exactly what actually comes up in your ranked games.

Attack and defense: the basics on every map

Regardless of the map, a few principles apply that help you immediately:

  1. Read mid: get information about mid early – it decides rotations.
  2. Use utility deliberately: smokes, flashes and walls open sites; don’t waste them too early.
  3. Know the angles: learn the typical positions where opponents wait (the “angles”).
  4. Play together: enter a site together, not one by one – that way you overwhelm the defense.
  5. Position after the plant: secure the angles once the spike is down instead of pushing recklessly.

Attacker-sided or defender-sided? What that means

Some maps are considered attacker-friendly, others defender-friendly. This depends on the layout: maps with lots of open areas and long paths give attackers room to maneuver, while tight, vertical maps with strong holding positions favor the defenders. Split, for example, is traditionally considered defensively strong because the defenders hold the heights and can easily control the tight mid. Breeze, on the other hand, offers attackers lots of space to build pressure with smoke and coordination. But these tendencies aren’t fixed rules – a well-coordinated team turns any map in its favor.

Which agents suit which map?

Not every agent works equally well on every map. As a rough guide, a few rules of thumb apply:

  • Controllers (smoke agents): especially important on open maps like Breeze to block long sightlines.
  • Initiators: strong on maps with many corners and angles because they gather information and set up sites.
  • Sentinels: valuable on three-site maps like Haven because they can secure a site alone.
  • Duelists: especially effective on tight maps with lots of close combat (e.g. Bind, Icebox).

That’s why teams often adjust their agent lineup – the so-called comp – depending on the map. Anyone who can play several agents well has the advantage.

Map selection: how the map is chosen in Competitive

In regular ranked play, the map is picked at random from the current pool. In organized formats like Premier or in esports it works differently: there, maps are alternately banned and picked in a veto process. That way the teams end up on a map both can live with – and the map choice itself becomes a tactical element. For beginners this isn’t important yet, but it shows how central map knowledge is at a higher level.

Learning a new map: step by step

When a new map enters the rotation or you want to tackle a map you’ve been avoiding, this roadmap helps:

  1. Look at the layout: walk the map once at your own pace in practice mode and memorize sites and mid.
  2. Learn the most important callouts: start with A, B, mid and the main approaches.
  3. Find dangerous angles: note where defenders typically wait.
  4. Practice one or two utility lineups: a good smoke or a flash per site is enough to start.
  5. Apply it in real games: theory only sticks once you execute it under pressure.

Common mistakes on maps – and how to avoid them

  • Pushing alone: running into a site alone usually gets you killed. Go in together.
  • Ignoring mid: whoever gives up mid loses tempo on rotations.
  • Wasting utility: using smokes and flashes too early leaves you empty-handed during the actual attack.
  • Always the same site: predictability makes it easy for the defense – vary your attacks.
  • Neglecting callouts: without precise calls your team can’t react.

Why map knowledge pays off more than better aim

Many players put all their energy into aim training – yet in the lower and mid ranks, decisions and positioning decide far more games. Anyone who knows which angles are dangerous, where the enemy is likely standing and when a rotation is worth it wins rounds that a pure aim focus throws away. Map knowledge is therefore one of the most efficient ways to climb the ranks – and it doesn’t go out of date as long as the map stays in the pool.

Maps in esports: the big stage

At the professional level, maps are studied down to the smallest detail. Pro teams have rehearsed executes, standard positions and utility lineups timed to the second for every map. Anyone who likes watching tournaments quickly recognizes how differently the same map can be played – and watching is an excellent way to learn. When watching, pay attention to how teams contest mid and time their rotations; much of it translates directly to your own games.

Which map is best for beginners?

For getting started, clearly structured maps with two sites and a clear mid are especially suitable – such as Ascent or Sunset. They have easy-to-follow paths and classic tactics that teach you the basics. More complex maps like Fracture or the three-site maps Haven and Lotus really come into their own once you’ve mastered the basics.

Map control: the single most important concept

If you remember only one thing from this guide, make it this: in Valorant it’s almost always about map control. That means which team “owns” which areas of the map – that is, can safely enter and see them. Whoever controls more space has more options: they can rotate faster, attack more surprising angles and force the opponent into mistakes. That’s why good teams fight for key areas right at the start of the round, especially for mid. Map control is not a single move but a mindset: ask yourself every round which areas you can safely take without dying needlessly.

The evolution of the Valorant maps

At launch in 2020, Valorant started with a handful of maps like Bind, Haven, Split and Ascent. Since then the selection has grown continuously: with almost every major season a new map was added, and older ones were temporarily reworked. This steady growth – combined with the rotating pool – ensures the game never stands still tactically. For you this means: it pays to stay open to new maps, because sooner or later each one lands in your rotation. Anyone who is comfortable on several maps has a clear long-term advantage over someone who is only good at a single map.

Using map knowledge in solo queue

Not everyone plays in a fixed team – you play most ranked games with random teammates. That’s exactly when map knowledge is worth its weight in gold, because you can rely on yourself. Three things help most:

  1. Give clear, short callouts: “two A Main” says more than frantic shouting.
  2. Hold standard positions: stand where your team expects you instead of going off alone.
  3. Think ahead on rotations: if you hear fighting on the other site, position yourself to help.

That way you become a reliable teammate even without a coordinated team – and win rounds that others give away out of sheer ignorance of the map.

Is it worth learning every map by heart?

You don’t have to master every map perfectly from the start. It makes more sense to focus on two or three maps that suit you and learn those really well. That way you quickly gather successes and a feel for how Valorant “works.” This understanding then transfers piece by piece to other maps. Once you play Competitive and can no longer choose your maps freely, it pays to close your knowledge gaps one by one.

Callouts: the language of the maps

Every area of a map has a name – the so-called callouts. “A Main,” “Mid,” “Heaven,” “Hell” or “Market” are examples. These terms are decisive for quickly telling your team where opponents are. You don’t have to learn them all at once: start with the most important areas of your favorite map and expand your knowledge gradually – the cards above list the four key callouts for each map, and the callout trainer lets you practice them. Good callouts are often worth more than good aim because they help the whole team.

How often does the map pool change?

The competitive map pool is adjusted regularly – usually with each new act (roughly every two months). Riot then removes one or two maps and brings others back (often reworked). The exact timing and affected maps are in the official patch notes each time. For you this means: it pays to briefly check at the start of a new act which maps are currently played – that way you never waste practice on a map that isn’t even in rotation.

The most popular maps in the community

Tastes differ, but some maps keep appearing at the top of popularity discussions. Many consider Ascent the “perfect” Valorant map because it is so balanced. Haven is popular among tactically minded players because of its three sites, and Bind has a rhythm all its own – loved by many – thanks to the teleporters. In the end, though, the best map is always the one on which you feel comfortable and can play to your strengths – feel free to try out which that is for you.

From map knowledge to better play

Let’s summarize how you turn your map knowledge into real improvement: first learn the rough layout and callouts of your favorite maps, understand the principle of map control and practice one or two reliable utility uses per site. Pay deliberate attention to mid and your rotations in every game. After just a few games you’ll notice you play more calmly and deliberately – and that is exactly what makes the difference in the long run. Map knowledge isn’t a short-term trick but a foundation that makes you better round by round.

Maps and your gaming experience

Map knowledge pays off twice: you make better decisions and at the same time have more fun because you "read" the rounds better. By the way, Valorant isn’t only about the maps – a lot of it also revolves around collecting and style. If you want to know how much your skin collection is worth, Valorant-Spind account value reads your locker locally and shows you the total value in VP (plus a money value in supported regions) – the perfect complement if you’re already deeply into the game anyway.

Does luck also count on a map?

Of course there’s an element of chance in every round – an unexpected opponent, a lucky hit through the smoke. But the better you know the map, the smaller the share of chance becomes. Anyone who knows where opponents typically stand and which angles are dangerous is less likely to run “blind” into a death and makes decisions based on knowledge instead of hope. That’s exactly why experienced players often seem “luckier” – in truth they’ve only learned to anticipate the likely situations of a map. Map knowledge turns luck into skill piece by piece.

Conclusion

The maps are the heart of Valorant. Whether two or three sites, teleporters, heights or chasms – every map demands its own approach. Anyone who knows the layout, the mechanics and the most important callouts makes better decisions and wins more rounds. Focus on the maps in the current pool, learn the angles and callouts step by step – and gain a better feel for the world of Valorant with every round.

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🌍 Every map sits at a real place – on Alpha or Omega Earth. See every coordinate on the Valorant lore map.

Frequently asked questions (FAQ)

How many maps are there in Valorant?

Valorant has 13 standard maps with spike sites. 7 of them are currently in the competitive pool (Act 6): Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset. Riot rotates the maps, so some are temporarily removed from the ranked rotation.

Which Valorant map has three spike sites?

Haven and Lotus are the two maps with three spike sites (A, B and C). All other maps have two sites.

Why are some maps not playable?

Riot uses a rotating map pool. Individual maps are temporarily removed from the competitive rotation, often to rework them, and brought back later.

Which maps are currently in the map pool?

Since patch 13.08 (the start of Act 6 on October 13/14, 2026, depending on region), Abyss, Bind, Corrode, Haven, Lotus, Summit and Sunset are in the competitive map pool. Ascent, Breeze, Fracture, Icebox, Pearl and Split are currently not in Competitive or Deathmatch, but you can play them in Unrated, Swiftplay, Spike Rush and custom games.

Which map is best for beginners?

Clearly structured two-site maps with a clear mid such as Ascent or Sunset are well suited to learning the basics.

What are callouts?

Callouts are the names of the individual areas of a map (e.g. A Main or Mid). With them you quickly tell your team where opponents are.