167 bundles, six years, one record: our data analysis shows Valorant bundles averaging 7,135 VP in 2026 – more than ever before. The full report with all tables, records and the quality counter-check.
Valorant bundles cost an average of 7,135 VP (≈ €71) in 2026 – more than in any year before. The driver: every second bundle this year costs 8,000 VP or more. Data basis: all 167 featured bundles since June 2020, live from the official game data.
For six years the price of a Valorant bundle was a reliable quantity: around 6,500 VP, sometimes a little more, sometimes less. 2026 ends that. Our analysis of all 167 featured bundles since the shop launched in June 2020 shows the average price jumping to 7,135 VP this year – roughly 71 euros at regular point prices. That is 14.5% above the cheapest year, 2024, and the highest figure in the game's history. And the year isn't over: the traditionally expensive Champions bundle is still to come.
This report lays out, with complete tables, what is driving the increase, which records still stand – and why the real story is not in the peak but in the breadth. Every number is verifiable; methodology and sources are at the end. Journalists and creators may use all data freely with attribution (see the press note below).
| # | Finding | Figure |
|---|---|---|
| 1 | Average bundle price in 2026 – all-time high | 7,135 VP (≈ €71.35) |
| 2 | Increase vs. the cheapest year 2024 (6,234 VP) | +14.5% |
| 3 | Median 2026 vs. 2024 – the typical bundle price jumps even harder | 7,812 vs. 6,200 VP (+26%) |
| 4 | Share of bundles at 8,000+ VP: 22% in 2020, in 2026 for the first time | 50% |
| 5 | Most expensive bundle of all time (unchanged since 2023) | Radiant Entertainment System, 11,900 VP |
Looking only at records misses the real shift. 2026 has not broken the price record – the year's most expensive bundle, the card-magic collection Aeris (9,500 VP), stays below the 9,900 VP giants of earlier years. Yet the average is higher than ever. How do those fit together?
The answer lies in the distribution: 9 of the 18 bundles released so far in 2026 – exactly half – cost 8,000 VP or more. For comparison: in the launch year 2020 that premium share was 22%, and even in 2024 only 30%. Riot isn't selling one spectacularly expensive bundle – it has made the upper price segment the new normal. Cheap Select collections still appear, but they have gone from the rule to the exception.
| Year | Total bundles | of which ≥ 8,000 VP | Premium share |
|---|---|---|---|
| 2020 | 18 | 4 | 22% |
| 2021 | 29 | 7 | 24% |
| 2022 | 24 | 4 | 17% |
| 2023 | 25 | 6 | 24% |
| 2024 | 27 | 8 | 30% |
| 2025 | 26 | 9 | 35% |
| 2026* | 18 | 9 | 50% |
*2026: as of September 5; see methodology.
| Year | Bundles | Avg. price | Median | Most expensive bundle of the year |
|---|---|---|---|---|
| 2020 | 18 | 6,711 VP | 7,100 VP | Elderflame – 9,900 VP |
| 2021 | 29 | 6,454 VP | 7,100 VP | Spectrum – 10,700 VP |
| 2022 | 24 | 6,643 VP | 7,100 VP | Protocol 781-A – 9,900 VP |
| 2023 | 25 | 6,382 VP | 6,127 VP | Radiant Entertainment System – 11,900 VP |
| 2024 | 27 | 6,234 VP | 6,200 VP | Evori Dreamwings – 9,900 VP |
| 2025 | 26 | 6,534 VP | 6,820 VP | ORA by OneTap – 9,900 VP |
| 2026* | 18 | 7,135 VP | 7,812 VP | Aeris – 9,500 VP |
Note the median – the price splitting bundles into a cheaper and a pricier half, immune to single outliers: it jumps from 6,200 VP (2024) to 7,812 VP (2026), a rise of about 26 percent. The "typical" bundle purchase has risen far more sharply than the average suggests. Across all six years, the overall mean of the 167 bundles is 6,548 VP (median 6,992 VP) – 2026 sits almost 600 VP above it.
The interactive version of this data – with price charts, a searchable table and all 167 individual prices – lives in our bundle price database.
For full transparency, here is every single 2026 release with its shop launch price – the raw data behind the yearly figures. Striking: between March and June an 8,700 VP bundle arrived almost every two weeks; cheaper collections (5,100 VP) were the exception in between.
| Release | Bundle | Price |
|---|---|---|
| Jan 6 | Ayakashi | 7,160 VP |
| Jan 6 | VCT26 Capsules | 2,320 VP |
| Jan 21 | Reaver (re-release) | 5,880 VP |
| Jan 21 | Run It Back: Reaver | 8,720 VP |
| Feb 3 | Solarstride | 5,795 VP |
| Feb 3 | Run It Back 2026 | 8,825 VP |
| Mar 4 | Origami | 5,100 VP |
| Mar 18 | Blackthorn | 8,700 VP |
| Apr 2 | Gummy Bears | 5,100 VP |
| Apr 16 | Holo Meridian | 8,700 VP |
| May 1 | Kuronami 2.0 | 9,500 VP |
| May 28 | Rogue | 8,700 VP |
| Jun 10 | Hi-DR0 | 5,100 VP |
| Jun 10 | Give Back V26 | 8,465 VP |
| Jun 24 | Black Summit | 8,700 VP |
| Jul 29 | Neo Frontier 2.0 | 6,700 VP |
| Aug 18 | Aeris | 9,500 VP |
| Sep 2 | Run It Back // V26 | 5,460 VP |
The table shows the new pattern in its purest form: eight releases in the 8,465–9,500 VP band, a few cheap counterpoints – and not a single classic full bundle below 5,000 VP. The "middle class" around 6,000–7,000 VP, for years the backbone of the shop, has shrunk to two releases in 2026.




| # | Bundle | Price | Release |
|---|---|---|---|
| 1 | Radiant Entertainment System | 11,900 VP | April 2023 |
| 2 | Spectrum (Zedd collaboration) | 10,700 VP | September 2021 |
| 3 | ORA by OneTap | 9,900 VP | November 2025 |
| 4 | Phaseguard | 9,900 VP | June 2025 |
| 5 | Evori Dreamwings | 9,900 VP | June 2024 |
| 6 | Protocol 781-A | 9,900 VP | January 2022 |
| 7 | Elderflame | 9,900 VP | July 2020 |
| 8 | Aeris | 9,500 VP | August 2026 |
| 9 | Kuronami 2.0 | 9,500 VP | May 2026 |
| 10 | EX.O | 9,500 VP | January 2025 |
Notably, four of the ten most expensive bundles of all time have been released since early 2025. The 2023 record remains untouched – but the field right behind it is filling up at ever shorter intervals. At the bottom of the scale sit the esports capsules (from 1,880 VP), part of whose proceeds goes to pro teams.
Valorant Points are sold in packs; in the German shop they roughly follow the rate of 100 VP ≈ €1. An average 2026 bundle therefore costs about €71 in real money – more than many a full-price game. Important context: since no VP pack maps exactly onto bundle prices, many players effectively pay more through leftover points or must combine larger packs. Our VP calculator finds the cheapest pack combination for any target amount; current pack prices and payment options are covered in the points guide.
For comparison: the battle pass still costs a constant 1,000 VP and delivers dozens of items – measured by content it remains by far the cheapest offer in the game. The price rise is happening almost entirely in the freely sold premium segment.
2020 – the test balloon. Just a month after launch, Riot took the gamble: Elderflame, the first 9,900 VP bundle, turned weapons into fire-breathing dragons – and despite (or because of) the price shock became a talking point far beyond the community. The message of that first summer: for real spectacle, players will pay almost any price. The yearly average of 6,711 VP was the second-highest in history – until 2026 arrived.
2021 – the volume year. With 29 releases, 2021 was the most prolific year ever; buying every bundle cost around 187,000 VP in total – roughly €1,870. The Spectrum bundle from the Zedd collaboration (10,700 VP) was the first to break the 10,000 mark. At the same time, many simple collections pushed the average down to 6,454 VP – the spread between cheap and expensive had begun.
2022 – the quality low point. Curiously, 2022 was neither especially cheap nor expensive (6,643 VP) – but it was the year of plain goods: only 22% of new collections were fully animated, with a meagre 1.72 chromas per skin on average – both all-time lows. Anyone complaining about "soulless bundles" today is, historically speaking, describing 2022.
2023 – record and discount at once. The Radiant Entertainment System shattered every benchmark in April 2023 at 11,900 VP – a record that still stands. At the same time the median fell to 6,127 VP, the lowest ever: Riot ran a dual strategy of individual prestige blockbusters and many cheap collections.
2024 – the bargain year. At an average of 6,234 VP, 2024 was the cheapest year in the game's history – with quality rising again at the same time (50% fully animated). In hindsight it was the best moment to build a collection. It was also the year Riot cut roughly 530 jobs company-wide – the monetization turn was taking shape.
2025/2026 – the premium turn. Since 2025 Riot has been turning both dials at once: more effort per skin (77% of new collections fully animated in 2025) and more releases in the upper price band. 2026 completes the shift – every second bundle costs 8,000 VP or more, and the yearly average hits its all-time high of 7,135 VP.
For the small but real group of completionists – players who buy every featured bundle – the trend adds up drastically: the 18 releases of 2026 so far already total around 128,400 VP, about €1,284 in eight months. If Riot keeps this pace, the year ends at a projected ~188,000 VP (≈ €1,880) – the most expensive completionist year in history, just ahead of the volume year 2021 (187,160 VP) but with eleven fewer bundles. That is the shift in a nutshell: in 2021 the total came from quantity, in 2026 it comes from price.
More expensive is one thing – but are players getting more for it? To check, we pulled from the game data, for every new collection (re-releases like the "Run It Back" bundles excluded), how many upgrade levels and colour variants (chromas) its skins carry. Levels are the best measurable indicator of "show": they are what unlocks animations, sound effects and finishers – a skin with 4+ levels is almost always a fully animated premium production.
| Year | Avg. levels per skin | Avg. chromas per skin | Share of fully animated collections (≥ 4 levels) |
|---|---|---|---|
| 2020 | 2.36 | 2.76 | 50% |
| 2021 | 2.36 | 2.10 | 48% |
| 2022 | 2.13 | 1.72 | 22% |
| 2023 | 2.29 | 2.17 | 39% |
| 2024 | 2.53 | 2.75 | 50% |
| 2025 | 3.03 | 3.08 | 77% |
| 2026* | 2.91 | 3.10 | 70% |
The result is surprising – and partly vindicates Riot: bundles aren't just getting pricier, they're getting more elaborate. 2022 was the low point: only 22% of new collections were fully animated, averaging 2.13 levels and 1.72 chromas per skin. Since then the curve climbs steeply: in 2025 and 2026, 70–77% of new collections are fully animated productions averaging about three levels and over three colour variants per skin. Priced per upgrade level, a bundle in 2026 (~2,450 VP per level) is actually about 14% cheaper than in 2020 (~2,840 VP).
The flip side: the cheap entry segment is quietly dying. Players who used to find simple, pretty collections for little money have hardly any choice left in 2026 – Riot has shifted the line-up almost entirely onto the expensive, fully animated track. More value per bundle, but a higher entry price into the hobby: both are true, and that is the real story of the year. (Methodology note: analysis covers the clearly attributable new collections – 10 of 18 releases for 2026 so far; re-releases and capsules without their own skin line are excluded.)
Riot traditionally does not comment on individual bundle prices – pricing is treated as a trade secret. But three verifiable developments provide context:
1. Skins are Riot's Valorant business model. Valorant is free-to-play; cosmetics are the central revenue source. How big that market is was clear from the very first Champions bundle in 2021: according to a media report by Upcomer it generated about 18.7 million US dollars, of which Riot paid out half – roughly $585,000 per team – to the 16 participating organizations (never officially itemized by Riot; the 50% Champions bundle revenue share itself is official programme).
2. Riot consolidated noticeably in 2024. In January 2024 the company officially cut around 530 jobs – about 11% of its workforce – and shut down the Riot Forge publishing label. Since then a stronger monetization focus has been visible across Riot titles; the growing premium share in Valorant bundles fits that picture.
3. Official VP price increases have already happened – just not everywhere. Effective September 18, 2024, Riot officially adjusted VP prices in numerous regions – Turkey by +15%, Ukraine by +66%, among others; Germany and most of Western Europe were unchanged. Riot's stated reasons: exchange rates and combating VPN price arbitrage – along with the remarkably candid admission that the company was "not thrilled about it either." For European players that means: the euro price per VP stayed stable – the hobby is getting more expensive anyway, because the bundles themselves carry higher price tags.
Journalistic fairness demands the counter-calculation. First: 2026 is not over yet – experience suggests another eight to ten bundles by year's end, including cheaper Select collections that could pull the average down. Second: at 18 bundles, the 2026 sample is smaller than complete years. And third, the year's biggest price driver is still missing: the Champions 2026 bundle – expected by well-known leakers for September 23 (unconfirmed!) – has always sat in the top price segment. Realistically, the 2026 average is more likely to rise further by December than to fall. The "most expensive year" thesis thus stands on unusually firm ground – we update this page after every release.
At the bottom of the price scale are not classic skin collections but the esports capsules: team sprays, cards and buddies around the VCT, from 1,880 VP (VCT CN capsules, 2024) or 2,320 VP (VCT25/VCT26). They are a special case with a dual role – a cheap entry point for fans and a funding instrument for the pro scene, since as with the Champions bundle a share of proceeds goes to the teams. Statistically this means: even these structurally cheap releases can no longer pull the 2026 average below previous years – the rest of the line-up has moved up too consistently. Excluding capsules as a test, the 2026 average of "real" skin bundles would sit well above 7,500 VP.
For German players the development brings good news and bad news. The good: the euro price of VP itself has been stable for years – in Riot’s big price adjustment on 18 September 2024, Germany was explicitly left out, while for example Turkey (+15%) and Ukraine (+66%) saw partly drastic increases. Anyone who tops up 10 euros here gets the same points as in 2020. The bad: what you get for those points has simply become more expensive – the price rise runs not through the exchange rate but through the price tags in the shop, and is therefore felt equally across all regions.
To put the scale in perspective: an average 2026 bundle (≈ €71) now costs as much as a current full-price game; the record bundle from 2023 (€119) is above the sale price of some consoles. Especially for younger players – Valorant is rated 16+ – that is a meaningful chunk of pocket money. That makes conscious spending all the more important: buy what you truly love, use discount windows, and know your own inventory before adding anything new.
Scenario 1 – "cooling off": Riot ships several cheap Select/Deluxe collections in autumn, as in every Q4 so far. Even then, the rest of the year would have to land almost entirely below 6,000 VP to bring the average back to 2025 levels – unlikely given the release policy so far.
Scenario 2 – "status quo": the mix stays as it is; the yearly average settles between 7,000 and 7,200 VP. Even then, 2026 would be the most expensive year in the game's history.
Scenario 3 – "Champions effect": the Champions 2026 bundle – expected by well-known leakers for September 23, so far not confirmed by Riot – arrives in the top price segment like all its predecessors, plus the usual one or two premium collections for the year-end business. In that case the average climbs towards 7,300 VP – and 2026 cements its place as the turning point of Valorant's pricing policy. Our assessment based on the patterns so far: scenario 3 is the most likely. We update this report after every release – last on September 5, 2026.
First, the reassuring context: skins remain pure cosmetics – buying nothing costs you zero competitive advantage, and the consistently cheap battle pass (1,000 VP) reliably covers the basic appetite for variety. But collectors should approach the changed market strategically and question the day-one buying reflex: hardly any bundle is truly "gone" – almost all skins return via shop rotation or the Night Market; only the limited Champions editions never do.
If you don't want to buy into every trend, three proven levers help: the Night Market discounts six random skins by roughly 10–50% twice per act cycle. Collection bundles are cheaper per skin than single purchases – the price history shows which collection was worth its money. And to know how much already sits in your own locker, the free Valorant-Spind app calculates the total value in euros – locally and without a login. For an honest look at what players spend on average, see our spending analysis.
Data basis: all 167 featured bundles from July 7, 2020 (Elderflame era, incl. the launch collections from June 2020) to September 2, 2026 (Run It Back // V26), fully documented in the valorant-spind.de bundle database (built retroactively from the official game data and continuously maintained). Prices: regular shop launch prices in VP at release, as shown in the game client; time-limited discounts and single-skin prices are not part of the yearly means. Calculation: year assigned by release date; average = arithmetic mean, median = central value of the year. Esports capsules count as regular featured releases. Image and base data: official game data via valorant-api.com (community mirror of the client data). External sources: Riot Games ("2024 Regional Price Updates", 2024; layoff announcement, January 2024), Upcomer/vlr.gg (Champions 2021 revenue, media report). As of: September 5, 2026. Found an error? Write to us.
About this analysis: valorant-spind.de is an independent German Valorant fan site documenting shop, bundle and skin data in a continuously maintained database; alongside it we develop the free Windows app Valorant-Spind, which calculates collection values locally. This report was produced with editorial independence, contains no paid content, and has no affiliation with Riot Games. Valorant is a trademark of Riot Games, Inc.
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All figures, tables and analyses in this report may be used freely for editorial purposes – the only condition is attribution with a link to valorant-spind.de. Ready to quote: "According to an analysis by valorant-spind.de, Valorant bundles cost an average of 7,135 VP in 2026 – more than in any previous year; every second bundle now costs 8,000 VP or more." Questions & raw data: info@valorant-spind.de
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Valorant prices 2026: the key facts
On average 7,135 VP, roughly €71 – the highest yearly average since the game launched. The 2026 median is even higher at 7,812 VP (as of September 5, 2026, 18 releases).
The Radiant Entertainment System from April 2023 at 11,900 VP (≈ €119), followed by the Spectrum bundle from the Zedd collaboration (10,700 VP, 2021).
The average rises mainly because the share of expensive bundles is growing: in 2026 every second bundle costs 8,000 VP or more (2020: 22%). Skins are Riot's central revenue source in the free-to-play model; since the 2024 layoffs a stronger monetization focus has been visible company-wide.
Mostly no. In Riot's official price adjustment of September 18, 2024, Germany and most of Western Europe were unchanged; increases hit Turkey (+15%) and Ukraine (+66%), among others. The hobby still gets pricier because the bundles themselves carry higher price tags.
Measurably yes: new collections in 2025/2026 average about three upgrade levels and over three colour variants per skin – 70–77% are fully animated productions (2022: only 22%). Per upgrade level, a 2026 bundle is even slightly cheaper than in 2020. In return, the cheap entry segment is shrinking sharply.
From the continuously maintained bundle database of valorant-spind.de (all 167 featured bundles since June 2020, shop launch prices from the game client) and the official game data via valorant-api.com. Methodology and external sources are listed in the methodology section.
Yes – all figures and tables may be used freely for editorial purposes, with attribution and a link to valorant-spind.de. Raw data is available on request by e-mail.