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Pricier than ever: the big Valorant Price Report 2026

167 bundles, six years, one record: our data analysis shows Valorant bundles averaging 7,135 VP in 2026 – more than ever before. The full report with all tables, records and the quality counter-check.

⚡ The essentials in 20 seconds

Valorant bundles cost an average of 7,135 VP (≈ €71) in 2026 – more than in any year before. The driver: every second bundle this year costs 8,000 VP or more. Data basis: all 167 featured bundles since June 2020, live from the official game data.

Aeris bundle – Valorant key art

For six years the price of a Valorant bundle was a reliable quantity: around 6,500 VP, sometimes a little more, sometimes less. 2026 ends that. Our analysis of all 167 featured bundles since the shop launched in June 2020 shows the average price jumping to 7,135 VP this year – roughly 71 euros at regular point prices. That is 14.5% above the cheapest year, 2024, and the highest figure in the game's history. And the year isn't over: the traditionally expensive Champions bundle is still to come.

This report lays out, with complete tables, what is driving the increase, which records still stand – and why the real story is not in the peak but in the breadth. Every number is verifiable; methodology and sources are at the end. Journalists and creators may use all data freely with attribution (see the press note below).

The key findings at a glance

#FindingFigure
1Average bundle price in 2026 – all-time high7,135 VP (≈ €71.35)
2Increase vs. the cheapest year 2024 (6,234 VP)+14.5%
3Median 2026 vs. 2024 – the typical bundle price jumps even harder7,812 vs. 6,200 VP (+26%)
4Share of bundles at 8,000+ VP: 22% in 2020, in 2026 for the first time50%
5Most expensive bundle of all time (unchanged since 2023)Radiant Entertainment System, 11,900 VP

Every second bundle is now a premium release

Looking only at records misses the real shift. 2026 has not broken the price record – the year's most expensive bundle, the card-magic collection Aeris (9,500 VP), stays below the 9,900 VP giants of earlier years. Yet the average is higher than ever. How do those fit together?

The answer lies in the distribution: 9 of the 18 bundles released so far in 2026 – exactly half – cost 8,000 VP or more. For comparison: in the launch year 2020 that premium share was 22%, and even in 2024 only 30%. Riot isn't selling one spectacularly expensive bundle – it has made the upper price segment the new normal. Cheap Select collections still appear, but they have gone from the rule to the exception.

YearTotal bundlesof which ≥ 8,000 VPPremium share
202018422%
202129724%
202224417%
202325624%
202427830%
202526935%
2026*18950%

*2026: as of September 5; see methodology.

Six years of bundle prices: the complete yearly overview

YearBundlesAvg. priceMedianMost expensive bundle of the year
2020186,711 VP7,100 VPElderflame – 9,900 VP
2021296,454 VP7,100 VPSpectrum – 10,700 VP
2022246,643 VP7,100 VPProtocol 781-A – 9,900 VP
2023256,382 VP6,127 VPRadiant Entertainment System – 11,900 VP
2024276,234 VP6,200 VPEvori Dreamwings – 9,900 VP
2025266,534 VP6,820 VPORA by OneTap – 9,900 VP
2026*187,135 VP7,812 VPAeris – 9,500 VP

Note the median – the price splitting bundles into a cheaper and a pricier half, immune to single outliers: it jumps from 6,200 VP (2024) to 7,812 VP (2026), a rise of about 26 percent. The "typical" bundle purchase has risen far more sharply than the average suggests. Across all six years, the overall mean of the 167 bundles is 6,548 VP (median 6,992 VP) – 2026 sits almost 600 VP above it.

The interactive version of this data – with price charts, a searchable table and all 167 individual prices – lives in our bundle price database.

All 18 releases of 2026 at a glance

For full transparency, here is every single 2026 release with its shop launch price – the raw data behind the yearly figures. Striking: between March and June an 8,700 VP bundle arrived almost every two weeks; cheaper collections (5,100 VP) were the exception in between.

ReleaseBundlePrice
Jan 6Ayakashi7,160 VP
Jan 6VCT26 Capsules2,320 VP
Jan 21Reaver (re-release)5,880 VP
Jan 21Run It Back: Reaver8,720 VP
Feb 3Solarstride5,795 VP
Feb 3Run It Back 20268,825 VP
Mar 4Origami5,100 VP
Mar 18Blackthorn8,700 VP
Apr 2Gummy Bears5,100 VP
Apr 16Holo Meridian8,700 VP
May 1Kuronami 2.09,500 VP
May 28Rogue8,700 VP
Jun 10Hi-DR05,100 VP
Jun 10Give Back V268,465 VP
Jun 24Black Summit8,700 VP
Jul 29Neo Frontier 2.06,700 VP
Aug 18Aeris9,500 VP
Sep 2Run It Back // V265,460 VP

The table shows the new pattern in its purest form: eight releases in the 8,465–9,500 VP band, a few cheap counterpoints – and not a single classic full bundle below 5,000 VP. The "middle class" around 6,000–7,000 VP, for years the backbone of the shop, has shrunk to two releases in 2026.

The record list: the 10 most expensive bundles of all time

Radiant Entertainment System bundle – Valorant key art
No. 1 since 2023: Radiant Entertainment System – 11,900 VP
Spectrum bundle – Valorant key art
No. 2: Spectrum (Zedd collab, 2021) – 10,700 VP
Elderflame bundle – Valorant key art
The pioneer: Elderflame (2020) – the first 9,900 VP bundle
Aeris bundle – Valorant key art
Most expensive 2026 bundle: Aeris – 9,500 VP
#BundlePriceRelease
1Radiant Entertainment System11,900 VPApril 2023
2Spectrum (Zedd collaboration)10,700 VPSeptember 2021
3ORA by OneTap9,900 VPNovember 2025
4Phaseguard9,900 VPJune 2025
5Evori Dreamwings9,900 VPJune 2024
6Protocol 781-A9,900 VPJanuary 2022
7Elderflame9,900 VPJuly 2020
8Aeris9,500 VPAugust 2026
9Kuronami 2.09,500 VPMay 2026
10EX.O9,500 VPJanuary 2025

Notably, four of the ten most expensive bundles of all time have been released since early 2025. The 2023 record remains untouched – but the field right behind it is filling up at ever shorter intervals. At the bottom of the scale sit the esports capsules (from 1,880 VP), part of whose proceeds goes to pro teams.

What does that mean in euros?

Valorant Points are sold in packs; in the German shop they roughly follow the rate of 100 VP ≈ €1. An average 2026 bundle therefore costs about €71 in real money – more than many a full-price game. Important context: since no VP pack maps exactly onto bundle prices, many players effectively pay more through leftover points or must combine larger packs. Our VP calculator finds the cheapest pack combination for any target amount; current pack prices and payment options are covered in the points guide.

For comparison: the battle pass still costs a constant 1,000 VP and delivers dozens of items – measured by content it remains by far the cheapest offer in the game. The price rise is happening almost entirely in the freely sold premium segment.

Chronicle: six years of shop policy in fast forward

2020 – the test balloon. Just a month after launch, Riot took the gamble: Elderflame, the first 9,900 VP bundle, turned weapons into fire-breathing dragons – and despite (or because of) the price shock became a talking point far beyond the community. The message of that first summer: for real spectacle, players will pay almost any price. The yearly average of 6,711 VP was the second-highest in history – until 2026 arrived.

2021 – the volume year. With 29 releases, 2021 was the most prolific year ever; buying every bundle cost around 187,000 VP in total – roughly €1,870. The Spectrum bundle from the Zedd collaboration (10,700 VP) was the first to break the 10,000 mark. At the same time, many simple collections pushed the average down to 6,454 VP – the spread between cheap and expensive had begun.

2022 – the quality low point. Curiously, 2022 was neither especially cheap nor expensive (6,643 VP) – but it was the year of plain goods: only 22% of new collections were fully animated, with a meagre 1.72 chromas per skin on average – both all-time lows. Anyone complaining about "soulless bundles" today is, historically speaking, describing 2022.

2023 – record and discount at once. The Radiant Entertainment System shattered every benchmark in April 2023 at 11,900 VP – a record that still stands. At the same time the median fell to 6,127 VP, the lowest ever: Riot ran a dual strategy of individual prestige blockbusters and many cheap collections.

2024 – the bargain year. At an average of 6,234 VP, 2024 was the cheapest year in the game's history – with quality rising again at the same time (50% fully animated). In hindsight it was the best moment to build a collection. It was also the year Riot cut roughly 530 jobs company-wide – the monetization turn was taking shape.

2025/2026 – the premium turn. Since 2025 Riot has been turning both dials at once: more effort per skin (77% of new collections fully animated in 2025) and more releases in the upper price band. 2026 completes the shift – every second bundle costs 8,000 VP or more, and the yearly average hits its all-time high of 7,135 VP.

The price of loyalty: what completionists pay

For the small but real group of completionists – players who buy every featured bundle – the trend adds up drastically: the 18 releases of 2026 so far already total around 128,400 VP, about €1,284 in eight months. If Riot keeps this pace, the year ends at a projected ~188,000 VP (≈ €1,880) – the most expensive completionist year in history, just ahead of the volume year 2021 (187,160 VP) but with eleven fewer bundles. That is the shift in a nutshell: in 2021 the total came from quantity, in 2026 it comes from price.

Are the bundles at least getting better? The quality analysis

More expensive is one thing – but are players getting more for it? To check, we pulled from the game data, for every new collection (re-releases like the "Run It Back" bundles excluded), how many upgrade levels and colour variants (chromas) its skins carry. Levels are the best measurable indicator of "show": they are what unlocks animations, sound effects and finishers – a skin with 4+ levels is almost always a fully animated premium production.

YearAvg. levels per skinAvg. chromas per skinShare of fully animated collections (≥ 4 levels)
20202.362.7650%
20212.362.1048%
20222.131.7222%
20232.292.1739%
20242.532.7550%
20253.033.0877%
2026*2.913.1070%

The result is surprising – and partly vindicates Riot: bundles aren't just getting pricier, they're getting more elaborate. 2022 was the low point: only 22% of new collections were fully animated, averaging 2.13 levels and 1.72 chromas per skin. Since then the curve climbs steeply: in 2025 and 2026, 70–77% of new collections are fully animated productions averaging about three levels and over three colour variants per skin. Priced per upgrade level, a bundle in 2026 (~2,450 VP per level) is actually about 14% cheaper than in 2020 (~2,840 VP).

The flip side: the cheap entry segment is quietly dying. Players who used to find simple, pretty collections for little money have hardly any choice left in 2026 – Riot has shifted the line-up almost entirely onto the expensive, fully animated track. More value per bundle, but a higher entry price into the hobby: both are true, and that is the real story of the year. (Methodology note: analysis covers the clearly attributable new collections – 10 of 18 releases for 2026 so far; re-releases and capsules without their own skin line are excluded.)

Context: why are prices rising?

Riot traditionally does not comment on individual bundle prices – pricing is treated as a trade secret. But three verifiable developments provide context:

1. Skins are Riot's Valorant business model. Valorant is free-to-play; cosmetics are the central revenue source. How big that market is was clear from the very first Champions bundle in 2021: according to a media report by Upcomer it generated about 18.7 million US dollars, of which Riot paid out half – roughly $585,000 per team – to the 16 participating organizations (never officially itemized by Riot; the 50% Champions bundle revenue share itself is official programme).

2. Riot consolidated noticeably in 2024. In January 2024 the company officially cut around 530 jobs – about 11% of its workforce – and shut down the Riot Forge publishing label. Since then a stronger monetization focus has been visible across Riot titles; the growing premium share in Valorant bundles fits that picture.

3. Official VP price increases have already happened – just not everywhere. Effective September 18, 2024, Riot officially adjusted VP prices in numerous regions – Turkey by +15%, Ukraine by +66%, among others; Germany and most of Western Europe were unchanged. Riot's stated reasons: exchange rates and combating VPN price arbitrage – along with the remarkably candid admission that the company was "not thrilled about it either." For European players that means: the euro price per VP stayed stable – the hobby is getting more expensive anyway, because the bundles themselves carry higher price tags.

The counter-check: what argues against the thesis

Journalistic fairness demands the counter-calculation. First: 2026 is not over yet – experience suggests another eight to ten bundles by year's end, including cheaper Select collections that could pull the average down. Second: at 18 bundles, the 2026 sample is smaller than complete years. And third, the year's biggest price driver is still missing: the Champions 2026 bundle – expected by well-known leakers for September 23 (unconfirmed!) – has always sat in the top price segment. Realistically, the 2026 average is more likely to rise further by December than to fall. The "most expensive year" thesis thus stands on unusually firm ground – we update this page after every release.

The outliers: what the cheapest releases reveal

At the bottom of the price scale are not classic skin collections but the esports capsules: team sprays, cards and buddies around the VCT, from 1,880 VP (VCT CN capsules, 2024) or 2,320 VP (VCT25/VCT26). They are a special case with a dual role – a cheap entry point for fans and a funding instrument for the pro scene, since as with the Champions bundle a share of proceeds goes to the teams. Statistically this means: even these structurally cheap releases can no longer pull the 2026 average below previous years – the rest of the line-up has moved up too consistently. Excluding capsules as a test, the 2026 average of "real" skin bundles would sit well above 7,500 VP.

Germany in focus: what the trend means for local players

For German players the development brings good news and bad news. The good: the euro price of VP itself has been stable for years – in Riot’s big price adjustment on 18 September 2024, Germany was explicitly left out, while for example Turkey (+15%) and Ukraine (+66%) saw partly drastic increases. Anyone who tops up 10 euros here gets the same points as in 2020. The bad: what you get for those points has simply become more expensive – the price rise runs not through the exchange rate but through the price tags in the shop, and is therefore felt equally across all regions.

To put the scale in perspective: an average 2026 bundle (≈ €71) now costs as much as a current full-price game; the record bundle from 2023 (€119) is above the sale price of some consoles. Especially for younger players – Valorant is rated 16+ – that is a meaningful chunk of pocket money. That makes conscious spending all the more important: buy what you truly love, use discount windows, and know your own inventory before adding anything new.

What comes next: three scenarios until year's end

Scenario 1 – "cooling off": Riot ships several cheap Select/Deluxe collections in autumn, as in every Q4 so far. Even then, the rest of the year would have to land almost entirely below 6,000 VP to bring the average back to 2025 levels – unlikely given the release policy so far.

Scenario 2 – "status quo": the mix stays as it is; the yearly average settles between 7,000 and 7,200 VP. Even then, 2026 would be the most expensive year in the game's history.

Scenario 3 – "Champions effect": the Champions 2026 bundle – expected by well-known leakers for September 23, so far not confirmed by Riot – arrives in the top price segment like all its predecessors, plus the usual one or two premium collections for the year-end business. In that case the average climbs towards 7,300 VP – and 2026 cements its place as the turning point of Valorant's pricing policy. Our assessment based on the patterns so far: scenario 3 is the most likely. We update this report after every release – last on September 5, 2026.

What does this mean for players?

First, the reassuring context: skins remain pure cosmetics – buying nothing costs you zero competitive advantage, and the consistently cheap battle pass (1,000 VP) reliably covers the basic appetite for variety. But collectors should approach the changed market strategically and question the day-one buying reflex: hardly any bundle is truly "gone" – almost all skins return via shop rotation or the Night Market; only the limited Champions editions never do.

If you don't want to buy into every trend, three proven levers help: the Night Market discounts six random skins by roughly 10–50% twice per act cycle. Collection bundles are cheaper per skin than single purchases – the price history shows which collection was worth its money. And to know how much already sits in your own locker, the free Valorant-Spind app calculates the total value in euros – locally and without a login. For an honest look at what players spend on average, see our spending analysis.

Methodology & evidence

Data basis: all 167 featured bundles from July 7, 2020 (Elderflame era, incl. the launch collections from June 2020) to September 2, 2026 (Run It Back // V26), fully documented in the valorant-spind.de bundle database (built retroactively from the official game data and continuously maintained). Prices: regular shop launch prices in VP at release, as shown in the game client; time-limited discounts and single-skin prices are not part of the yearly means. Calculation: year assigned by release date; average = arithmetic mean, median = central value of the year. Esports capsules count as regular featured releases. Image and base data: official game data via valorant-api.com (community mirror of the client data). External sources: Riot Games ("2024 Regional Price Updates", 2024; layoff announcement, January 2024), Upcomer/vlr.gg (Champions 2021 revenue, media report). As of: September 5, 2026. Found an error? Write to us.

About this analysis: valorant-spind.de is an independent German Valorant fan site documenting shop, bundle and skin data in a continuously maintained database; alongside it we develop the free Windows app Valorant-Spind, which calculates collection values locally. This report was produced with editorial independence, contains no paid content, and has no affiliation with Riot Games. Valorant is a trademark of Riot Games, Inc.

📰 For press & creators

All figures, tables and analyses in this report may be used freely for editorial purposes – the only condition is attribution with a link to valorant-spind.de. Ready to quote: "According to an analysis by valorant-spind.de, Valorant bundles cost an average of 7,135 VP in 2026 – more than in any previous year; every second bundle now costs 8,000 VP or more." Questions & raw data: info@valorant-spind.de

Read on

Valorant prices 2026: the key facts

Source: valorant-spind.de analysis of all 167 featured bundles (game data via valorant-api.com) · As of September 5, 2026

Frequently asked questions (FAQ)

How expensive is a Valorant bundle on average in 2026?

On average 7,135 VP, roughly €71 – the highest yearly average since the game launched. The 2026 median is even higher at 7,812 VP (as of September 5, 2026, 18 releases).

What is the most expensive Valorant bundle of all time?

The Radiant Entertainment System from April 2023 at 11,900 VP (≈ €119), followed by the Spectrum bundle from the Zedd collaboration (10,700 VP, 2021).

Why are Valorant skins getting more expensive?

The average rises mainly because the share of expensive bundles is growing: in 2026 every second bundle costs 8,000 VP or more (2020: 22%). Skins are Riot's central revenue source in the free-to-play model; since the 2024 layoffs a stronger monetization focus has been visible company-wide.

Have VP prices in Europe risen too?

Mostly no. In Riot's official price adjustment of September 18, 2024, Germany and most of Western Europe were unchanged; increases hit Turkey (+15%) and Ukraine (+66%), among others. The hobby still gets pricier because the bundles themselves carry higher price tags.

Do players at least get more for the higher prices?

Measurably yes: new collections in 2025/2026 average about three upgrade levels and over three colour variants per skin – 70–77% are fully animated productions (2022: only 22%). Per upgrade level, a 2026 bundle is even slightly cheaper than in 2020. In return, the cheap entry segment is shrinking sharply.

Where does the data in this report come from?

From the continuously maintained bundle database of valorant-spind.de (all 167 featured bundles since June 2020, shop launch prices from the game client) and the official game data via valorant-api.com. Methodology and external sources are listed in the methodology section.

May I use these figures for an article or video?

Yes – all figures and tables may be used freely for editorial purposes, with attribution and a link to valorant-spind.de. Raw data is available on request by e-mail.