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Valorant Price Report 2026: premium becomes the norm

171 bundles, six years, a neck-and-neck race: in 2026 a Valorant bundle averages 6,713 VP – back in first place in the yearly ranking after the Popmonz bundle (8,700 VP), a hair ahead of 2020 (6,711 VP). The premium trend sets a record too: 45% of this year's bundles cost 8,000 VP or more. The full report with all tables, records and the quality counter-check.

Last updated: October 14, 2026

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Valorant bundles cost an average of 6,713 VP (≈ €67) in 2026 – with the Popmonz bundle (8,700 VP, Oct 14) currently in first place, a hair ahead of the previous record year 2020 (6,711 VP). The distribution is a record too: almost every second bundle this year (45%) costs 8,000 VP or more. Data basis: all 171 featured bundles since June 2020, live from the official game data.

Aeris bundle – Valorant key art

For six years the price of a Valorant bundle was a reliable quantity: around 6,500 VP, sometimes a little more, sometimes less. 2026 looked set to end that – but on the average the race is tighter than it long seemed. Our analysis of all 171 featured bundles since the shop launched in June 2020 shows the average price at 6,713 VP this year – roughly 67 euros at regular point prices. That is 7.7% above the cheapest year, 2024, and currently first place – just 2 VP ahead of 2020 (6,711 VP), ahead of 2022 (6,643 VP). Until early September 2026 was clearly ahead (7,135 VP) – then on Sept 23 the Champions 2026 bundle (6,640 VP) and the Warden Launch pack for the new rifle (995 VP) arrived, on Oct 6 the cheap Galleria bundle (2,935 VP) and on Oct 14 the Popmonz bundle (8,700 VP). Without the Warden special pack, 2026 would sit at around 6,986 VP.

This report lays out, with complete tables, what has really shifted in the bundle market, which records still stand – and why the real story is not in the peak but in the breadth. Every number is verifiable; methodology and sources are at the end. Journalists and creators may use all data freely with attribution (see the press note below).

The key findings at a glance

#FindingFigure
1Average bundle price in 2026 – first, a hair ahead of 20206,713 VP (≈ €67.13)
2Increase vs. the cheapest year 2024 (6,234 VP)+7.7%
3Median 2026 vs. 2024 – the typical bundle price rises faster than the average6,930 vs. 6,200 VP (+12%)
4Share of bundles at 8,000+ VP: 22% in 2020, in 2026 higher than ever45%
5Most expensive bundle of all time (unchanged since 2023)Radiant Entertainment System, 11,900 VP

Almost every second bundle is now a premium release

Looking only at records misses the real shift. 2026 has not broken the price record – the year's most expensive bundle, the card-magic collection Aeris (9,500 VP), stays below the 9,900 VP giants of earlier years. And the yearly average sits only a hair ahead of the launch year 2020. So why is 2026 still the year of the premium turn?

The answer lies in the distribution: 10 of the 22 bundles released so far in 2026 – 45%, almost half – cost 8,000 VP or more. For comparison: in the launch year 2020 that premium share was 22%, and even in 2024 only 30%. Riot isn't selling one spectacularly expensive bundle – it has made the upper price segment the new normal. Cheap Select collections still appear, but they have gone from the rule to the exception.

YearTotal bundlesof which ≥ 8,000 VPPremium share
202018422%
202129724%
202224417%
202325624%
202427830%
202526935%
2026*221045%

*2026: as of October 14 (incl. Popmonz from Oct 14); see methodology.

Six years of bundle prices: the complete yearly overview

YearBundlesAvg. priceMedianMost expensive bundle of the year
2020186,711 VP7,100 VPElderflame – 9,900 VP
2021296,454 VP7,100 VPSpectrum – 10,700 VP
2022246,643 VP7,100 VPProtocol 781-A – 9,900 VP
2023256,382 VP6,127 VPRadiant Entertainment System – 11,900 VP
2024276,234 VP6,200 VPEvori Dreamwings – 9,900 VP
2025266,534 VP6,820 VPORA by OneTap – 9,900 VP
2026*226,713 VP6,930 VPAeris – 9,500 VP

Note the median – the price splitting bundles into a cheaper and a pricier half, immune to single outliers: it rises from 6,200 VP (2024) to 6,930 VP (2026), an increase of about 12 percent – the "typical" bundle purchase has risen more sharply than the average (+7.7%). Across all six years, the overall mean of the 171 bundles is 6,508 VP (median 6,975 VP) – 2026 sits a good 200 VP above it.

The interactive version of this data – with price charts, a searchable table and all 171 individual prices – lives in our bundle price database.

All 22 releases of 2026 at a glance

For full transparency, here is every single 2026 release with its shop launch price – the raw data behind the yearly figures. Striking: between March and June an 8,700 VP bundle arrived almost every two weeks; cheaper collections (5,100 VP) were the exception in between.

ReleaseBundlePrice
Jan 6Ayakashi7,160 VP
Jan 6VCT26 Capsules2,320 VP
Jan 21Reaver (re-release)5,880 VP
Jan 21Run It Back: Reaver8,720 VP
Feb 3Solarstride5,795 VP
Feb 3Run It Back 20268,825 VP
Mar 4Origami5,100 VP
Mar 18Blackthorn8,700 VP
Apr 2Gummy Bears5,100 VP
Apr 16Holo Meridian8,700 VP
May 1Kuronami 2.09,500 VP
May 28Rogue8,700 VP
Jun 10Give Back V268,465 VP
Jun 17Hi-DR05,100 VP
Jun 24Black Summit8,700 VP
Jul 29Neo Frontier 2.06,700 VP
Aug 18Aeris9,500 VP
Sep 2Run It Back // V265,460 VP
Sep 23Champions 20266,640 VP
Sep 23Warden Launch (Galleria pack for the new rifle)995 VP
Oct 6Galleria (Select collection: Vandal, Operator, Odin, Judge, Frenzy)2,935 VP
Oct 14Popmonz (start of Act 6)8,700 VP

The table shows the new pattern in its purest form: ten releases in the 8,465–9,500 VP band, a few cheap counterpoints – and until late September, apart from the Warden Launch pack, not a single skin bundle below 5,000 VP. Only the Galleria bundle (Oct 6, 2,935 VP) brought back a genuine Select collection for little money – and just eight days later Riot returned to the premium band with Popmonz (8,700 VP). The "middle class" around 6,000–7,000 VP, for years the backbone of the shop, has shrunk to two releases in 2026 (Neo Frontier 2.0 and Champions 2026).

The record list: the 10 most expensive bundles of all time

Radiant Entertainment System bundle – Valorant key art
No. 1 since 2023: Radiant Entertainment System – 11,900 VP
Spectrum bundle – Valorant key art
No. 2: Spectrum (Zedd collab, 2021) – 10,700 VP
Elderflame bundle – Valorant key art
The pioneer: Elderflame (2020) – the first 9,900 VP bundle
Aeris bundle – Valorant key art
Most expensive 2026 bundle: Aeris – 9,500 VP
#BundlePriceRelease
1Radiant Entertainment System11,900 VPApril 2023
2Spectrum (Zedd collaboration)10,700 VPSeptember 2021
3ORA by OneTap9,900 VPNovember 2025
4Phaseguard9,900 VPJune 2025
5Evori Dreamwings9,900 VPJune 2024
6Protocol 781-A9,900 VPJanuary 2022
7Elderflame9,900 VPJuly 2020
8Aeris9,500 VPAugust 2026
9Kuronami 2.09,500 VPMay 2026
10EX.O9,500 VPJanuary 2025

Notably, five of the ten most expensive bundles of all time have been released since early 2025. The 2023 record remains untouched – but the field right behind it is filling up at ever shorter intervals. At the bottom of the scale sit the esports capsules (from 1,880 VP), part of whose proceeds goes to pro teams.

What does that mean in euros?

Valorant Points are sold in packs; in the German shop they roughly follow the rate of 100 VP ≈ €1. An average 2026 bundle therefore costs about €68 in real money – more than many a full-price game. Important context: since no VP pack maps exactly onto bundle prices, many players effectively pay more through leftover points or must combine larger packs. Our VP calculator finds the cheapest pack combination for any target amount; current pack prices and payment options are covered in the points guide.

For comparison: the battle pass still costs a constant 1,000 VP and delivers dozens of items – measured by content it remains by far the cheapest offer in the game. The price rise is happening almost entirely in the freely sold premium segment.

Chronicle: six years of shop policy in fast forward

2020 – the test balloon. Just a month after launch, Riot took the gamble: Elderflame, the first 9,900 VP bundle, turned weapons into fire-breathing dragons – and despite (or because of) the price shock became a talking point far beyond the community. The message of that first summer: for real spectacle, players will pay almost any price. The yearly average of 6,711 VP was the highest in history for five years – 2026 briefly slipped to third place with the Galleria bundle, but since the Popmonz bundle (Oct 14) it sits a hair above it at 6,713 VP.

2021 – the volume year. With 29 releases, 2021 was the most prolific year ever; buying every bundle cost around 187,000 VP in total – roughly €1,870. The Spectrum bundle from the Zedd collaboration (10,700 VP) was the first to break the 10,000 mark. At the same time, many simple collections pushed the average down to 6,454 VP – the spread between cheap and expensive had begun.

2022 – the quality low point. Curiously, 2022 was neither especially cheap nor expensive (6,643 VP) – but it was the year of plain goods: only 22% of new collections were fully animated, with a meagre 1.72 chromas per skin on average – both all-time lows. Anyone complaining about "soulless bundles" today is, historically speaking, describing 2022.

2023 – record and discount at once. The Radiant Entertainment System shattered every benchmark in April 2023 at 11,900 VP – a record that still stands. At the same time the median fell to 6,127 VP, the lowest ever: Riot ran a dual strategy of individual prestige blockbusters and many cheap collections.

2024 – the bargain year. At an average of 6,234 VP, 2024 was the cheapest year in the game's history – with quality rising again at the same time (50% fully animated). In hindsight it was the best moment to build a collection. It was also the year Riot cut roughly 530 jobs company-wide – the monetization turn was taking shape.

2025/2026 – the premium turn. Since 2025 Riot has been turning both dials at once: more effort per skin (77% of new collections fully animated in 2025) and more releases in the upper price band. 2026 continues the shift – 45% of bundles cost 8,000 VP or more, more than ever. The yearly average (6,713 VP) is still only 2 VP above the previous 2020 all-time high, because Riot also sells very cheap packs in between, such as Galleria (2,935 VP) and the Warden Launch pack (995 VP).

The price of loyalty: what completionists pay

For the small but real group of completionists – players who buy every featured bundle – the trend adds up drastically: the 22 releases of 2026 so far already total around 148,000 VP, about €1,480 in just over nine and a half months. If Riot keeps this pace, the year ends at a projected ~188,000 VP (≈ €1,880) – even slightly more than the volume year 2021 (187,160 VP), although 2026 projects to fewer releases (around 28 instead of 29). That is the shift in a nutshell: in 2021 the total came from quantity, in 2026 it comes from price.

Are the bundles at least getting better? The quality analysis

More expensive is one thing – but are players getting more for it? To check, we pulled from the game data, for every new collection (re-releases like the "Run It Back" bundles excluded), how many upgrade levels and color variants (chromas) its skins carry. Levels are the best measurable indicator of "show": they are what unlocks animations, sound effects and finishers – a skin with 4+ levels is almost always a fully animated premium production.

YearAvg. levels per skinAvg. chromas per skinShare of fully animated collections (≥ 4 levels)
20202.362.7650%
20212.362.1048%
20222.131.7222%
20232.292.1739%
20242.532.7550%
20253.033.0877%
2026*2.913.1070%

The result is surprising – and partly vindicates Riot: bundles aren't just getting pricier, they're getting more elaborate. 2022 was the low point: only 22% of new collections were fully animated, averaging 2.13 levels and 1.72 chromas per skin. Since then the curve climbs steeply: in 2025 and 2026, 70–77% of new collections are fully animated productions averaging about three levels and over three color variants per skin. Priced per upgrade level, a bundle in 2026 (~2,340 VP per level) is actually about 18% cheaper than in 2020 (~2,840 VP).

The flip side: the cheap entry segment is quietly dying. Players who used to find simple, pretty collections for little money had hardly any choice in 2026 until October – Riot has largely shifted the line-up onto the expensive, fully animated track; only the Galleria bundle (2,935 VP) was a Select collection again. More value per bundle, but a higher entry price into the hobby: both are true, and that is the real story of the year. (Methodology note: analysis covers the clearly attributable new collections – for 2026 the 10 new collections up to Sep 5; re-releases, launch packs and capsules without their own skin line are excluded. The later releases Champions 2026, Galleria and Popmonz are not yet part of this quality sample.)

Context: why are prices rising?

Riot traditionally does not comment on individual bundle prices – pricing is treated as a trade secret. But three verifiable developments provide context:

1. Skins are Riot's Valorant business model. Valorant is free-to-play; cosmetics are the central revenue source. How big that market is was clear from the very first Champions bundle in 2021: according to a media report by Upcomer it generated about 18.7 million US dollars, of which Riot paid out half – roughly $585,000 per team – to the 16 participating organizations (never officially itemized by Riot; the 50% Champions bundle revenue share itself is official program).

2. Riot consolidated noticeably in 2024. In January 2024 the company officially cut around 530 jobs – about 11% of its workforce – and shut down the Riot Forge publishing label. Since then a stronger monetization focus has been visible across Riot titles; the growing premium share in Valorant bundles fits that picture.

3. Official VP price increases have already happened – just not everywhere. Effective September 18, 2024, Riot officially adjusted VP prices in numerous regions – Turkey by +15%, Ukraine by +66%, among others; Germany and most of Western Europe were unchanged. Riot's stated reasons: exchange rates and combating VPN price arbitrage – along with the remarkably candid admission that the company was "not thrilled about it either." For European players that means: the euro price per VP stayed stable – the hobby is getting more expensive anyway, because the bundles themselves carry higher price tags.

The counter-check: what argues against the thesis

Journalistic fairness demands the counter-calculation – and it has since been borne out. First: 2026 is not over yet, and cheaper Select collections can pull the average down at any time. That is exactly what the Galleria bundle (Oct 6, 2,935 VP) did: it lowered the average from 6,803 to 6,619 VP, temporarily dropping 2026 behind 2020 (6,711 VP) and 2022 (6,643 VP) – until the Popmonz bundle (Oct 14, 8,700 VP) lifted it back to 6,713 VP. Second: at 22 bundles, the 2026 sample is smaller than complete years. And third: the Champions 2026 bundle (in the shop from September 23 to October 20, see our Champions 2026 bundle page) costs 6,640 VP, the same as in 2025; together with the Warden Launch pack (995 VP) it had already lowered the average from 7,135 to 6,803 VP. So the "most expensive year" thesis holds for the average only by a hair and provisionally (a 2 VP lead) – but clearly for the premium share (45% at 8,000+ VP). We update this page after every release.

The outliers: what the cheapest releases reveal

At the bottom of the price scale are not classic skin collections but the esports capsules: team sprays, cards and buddies around the VCT, from 1,880 VP (VCT CN capsules, 2024) or 2,320 VP (VCT25/VCT26). They are a special case with a dual role – a cheap entry point for fans and a funding instrument for the pro scene, since as with the Champions bundle a share of proceeds goes to the teams. Statistically this means: together with the Warden Launch pack (995 VP) and the Galleria bundle (2,935 VP), these cheap releases pull the 2026 average down noticeably. Excluding the VCT26 capsules and the Warden Launch pack as a test, the 2026 average of "real" skin bundles sits at around 7,219 VP.

Germany in focus: what the trend means for local players

For German players the development brings good news and bad news. The good: the euro price of VP itself has been stable for years – in Riot’s big price adjustment on September 18, 2024, Germany was explicitly left out, while for example Turkey (+15%) and Ukraine (+66%) saw partly drastic increases. Anyone who tops up 10 euros here gets the same points as in 2020. The bad: what you get for those points has simply become more expensive – the price rise runs not through the exchange rate but through the price tags in the shop, and is therefore felt equally across all regions.

To put the scale in perspective: an average 2026 bundle (≈ €67) now costs as much as a current full-price game; the record bundle from 2023 (€119) is above the sale price of some consoles. Especially for younger players – Valorant is rated 16+ – that is a meaningful chunk of pocket money. That makes conscious spending all the more important: buy what you truly love, use discount windows, and know your own inventory before adding anything new.

What comes next: three scenarios until year's end

Scenario 1 – "cooling off": Riot ships more cheap Select collections in autumn, as in every Q4 so far. The Galleria bundle (2,935 VP, Oct 6) already pushed the average briefly to third place – a single further bundle below roughly 6,660 VP would drop 2026 behind 2020 (6,711 VP) again.

Scenario 2 – "status quo": the remaining releases until year's end follow the mix of the first eight months (avg. ~7,100 VP without special packs). The average then rises slightly above 6,713 VP – and 2026 narrowly defends first place; the race with 2020 (6,711 VP) is only decided in December, though.

Scenario 3 – "premium year-end": the Champions 2026 bundle (6,640 VP) and Galleria (2,935 VP) are out, and Popmonz (8,700 VP) kicked off Act 6. If the year-end business brings mainly premium collections (avg. ~8,000 VP), the average climbs well above 6,800 VP – and 2026 clearly secures the record. Our assessment based on the patterns so far: scenario 2 is the most likely. We update this report after every release – last on October 14, 2026.

What does this mean for players?

First, the reassuring context: skins remain pure cosmetics – buying nothing costs you zero competitive advantage, and the consistently cheap battle pass (1,000 VP) reliably covers the basic appetite for variety. But collectors should approach the changed market strategically and question the day-one buying reflex: hardly any bundle is truly "gone" – almost all skins return via shop rotation or the Night Market; only the limited Champions editions never do.

If you don't want to buy into every trend, three proven levers help: the Night Market discounts six random skins by 10–49% several times a year. Collection bundles are cheaper per skin than single purchases – the price history shows which collection was worth its money. And to know how much already sits in your own locker, the free Valorant-Spind app calculates the total value in euros – locally and without a login. For an honest look at what players spend on average, see our spending analysis.

Methodology & evidence

Data basis: all 171 featured bundles from July 7, 2020 (Elderflame era, incl. the launch collections from June 2020) to October 14, 2026 (Popmonz), fully documented in the valorant-spind.de bundle database (built retroactively from the official game data and continuously maintained). Prices: regular shop launch prices in VP at release, as shown in the game client; time-limited discounts and single-skin prices are not part of the yearly means. Calculation: year assigned by release date; average = arithmetic mean, median = central value of the year. Esports capsules and launch packs for new weapons (Warden Launch) count as regular featured releases. Image and base data: official game data via valorant-api.com (community mirror of the client data). External sources: Riot Games ("2024 Regional Price Updates", 2024; layoff announcement, January 2024), Upcomer/vlr.gg (Champions 2021 revenue, media report). As of: October 14, 2026. Found an error? Write to us.

About this analysis: valorant-spind.de is an independent German Valorant fan site documenting shop, bundle and skin data in a continuously maintained database; alongside it we develop the free Windows app Valorant-Spind, which calculates collection values locally. This report was produced with editorial independence, contains no paid content, and has no affiliation with Riot Games. Valorant is a trademark of Riot Games, Inc.

📰 For press & creators

All figures, tables and analyses in this report may be used freely for editorial purposes – the only condition is attribution with a link to valorant-spind.de. Ready to quote: "According to an analysis by valorant-spind.de, more Valorant bundles than ever sit in the premium segment in 2026: 45% cost 8,000 VP or more; the yearly average is 6,713 VP – just above the previous record year 2020." Questions & raw data: info@valorant-spind.de

Read on

The CSV with all 171 bundle prices and ready-made citation templates are available on our press page with every dataset.

Valorant prices 2026: the key facts

  • Valorant bundles average 6,713 VP (≈ €67) in 2026 – first place, a hair ahead of 2020 (+7.7% vs. 2024).
  • 45% of all 2026 bundles cost 8,000 VP or more (2020: 22%) – a record.
  • Most expensive bundle ever: Radiant Entertainment System, 11,900 VP (2023).
  • New collections also got more elaborate: 70–77% are fully animated in 2025/26 (2022: 22%).
Source: valorant-spind.de analysis of all 171 featured bundles (game data via valorant-api.com) · As of October 14, 2026

Frequently asked questions (FAQ)

How expensive is a Valorant bundle on average in 2026?

On average 6,713 VP, roughly €67 – currently first in the yearly ranking, a hair ahead of 2020 (6,711 VP) and 2022 (6,643 VP). The 2026 median is 6,930 VP (as of October 14, 2026, 22 releases incl. Popmonz).

What is the most expensive Valorant bundle of all time?

The Radiant Entertainment System from April 2023 at 11,900 VP (≈ €119), followed by the Spectrum bundle from the Zedd collaboration (10,700 VP, 2021).

Why are Valorant skins getting more expensive?

Above all the typical bundle gets pricier, because the share of expensive bundles is growing: in 2026 almost every second bundle (45%) costs 8,000 VP or more (2020: 22%). Skins are Riot's central revenue source in the free-to-play model; since the 2024 layoffs a stronger monetization focus has been visible company-wide.

Have VP prices in Europe risen too?

Mostly no. In Riot's official price adjustment of September 18, 2024, Germany and most of Western Europe were unchanged; increases hit Turkey (+15%) and Ukraine (+66%), among others. The hobby still gets pricier because the bundles themselves carry higher price tags.

Do players at least get more for the higher prices?

Measurably yes: new collections in 2025/2026 average about three upgrade levels and over three color variants per skin – 70–77% are fully animated productions (2022: only 22%). Per upgrade level, a 2026 bundle is even slightly cheaper than in 2020. In return, the cheap entry segment is shrinking sharply.

Where does the data in this report come from?

From the continuously maintained bundle database of valorant-spind.de (all 171 featured bundles since June 2020, shop launch prices from the game client) and the official game data via valorant-api.com. Methodology and external sources are listed in the methodology section.

May I use these figures for an article or video?

Yes – all figures and tables may be used freely for editorial purposes, with attribution and a link to valorant-spind.de. Raw data is available on request by e-mail.