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Map guide · 2 sites · Zhangjiajie

Valorant Summit: callouts, map & tactics

All 24 callouts on the official map, the three droppable walls and their switches explained, the pro meta with real numbers and concrete attack and defense tips – plus a callout quiz to learn Summit in minutes.

Last updated: September 27, 2026

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How it works

The interactive Summit map with all 24 callouts

The official Summit minimap from the Valorant API shows all 24 callouts in their real position. Tap your way around the map or test yourself in the callout quiz – so the names stick before your next match.

1Tap a dot or a name – the map shows the area and nearby callouts.
2Use the filters and “All names” to learn one area at a time.
3“Start quiz”: 10 random callouts, you tap the right spot.
What the map does for you
  • You make precise callouts in matches instead of “one back there”.
  • You understand where rotations run and which areas connect.
  • The quiz trains fast recall – exactly what counts in a match.
  • All positions come from the official map – no made-up names.
Tip: combine “All names” with a filter for one side to learn Summit fastest – start with the side you play most, then the rest.
⚡ Quick answer

Summit is the newest Valorant map, with two spike sites (A and B) and three lanes, set in a Radiant training academy in the mountains of Zhangjiajie, China. The official map has 24 callouts. Its defining feature is three droppable walls at A, mid and B: destroy the connected 125 HP switch and the wall comes crashing down – blocking the path for the rest of the round. On top of that, there’s a rope and a silent drop at B. Summit released with patch 13.00 on June 23, 2026 and has been in the Competitive pool ever since. In pro play, Neon, Fade and Omen are the pillars.

How to use the interactive Summit map

Above you see the official Summit minimap from the Valorant API with all 24 callouts exactly where the game places them. Tap a dot or a name in the list: the map shows the callout, its area and its three closest neighboring callouts. Use the filters to show only A, B, mid or the spawns. “All names” labels the entire map at once – on a map this new, it’s the fastest way to memorize names like A Art, A Cave, B Gym or B Trophy that you won’t know from any other map.

On Summit in particular, it pays to learn the map together with the walls. For each of the three walls, remember the two callouts it drops between: A Art and A Garden, Mid Window and Mid Bottom, and B Tower and B Site. Once you think you know Summit, start the callout quiz: ten random callouts, you tap the right spot, and at the end you see your hit rate. For all 13 maps and several difficulty levels, there’s the full callout trainer.

Summit at a glance

Valorant map Summit – official splash artwork
Official Summit splash artwork (source: Valorant API)
PropertyValue
ReleaseJune 23, 2026 · patch 13.00 (Season V26, Act IV)
SettingYue Yuan Men Radiant Training Academy, Zhangjiajie, Hunan, China
Spike sites2 (A and B)
Lanes3
Callouts24 (official map)
Special feature3 droppable walls (125 HP switch each), rope and silent drop at B
In the poolYes – since patch 13.00 (June 23, 2026)

Summit released on June 23, 2026 with patch 13.00 at the start of Season V26 Act IV and, according to the official Valorant Wiki, is the game’s thirteenth standard map. Riot describes it as home to the most advanced Radiant training academy in all of China: you battle through training halls and meditation gardens where droppable walls reshape the battlefield mid-round. The wiki places the map at the “Yue Yuan Men Radiant Training Academy” in Zhangjiajie in Hunan province; its internal codename was “Plummet.” According to Riot’s reveal of the map, as reported by PCGamesN and Dexerto among others, the academy stands on the grounds of a former monastery where Sage studied before joining the VALORANT Protocol.

Riot game designer Diego Varona summed up the core idea in an interview with PCGamesN: “What if a map could change permanently during a round?” Players are meant to adapt on the fly – right down to the Operator whose angle is suddenly gone and won’t come back that round. According to the same report, Summit is smaller than the recent maps Corrode and Abyss and built for close- to medium-range fights. At launch, there was an incentive to learn it: for the first two weeks, players lost only 50% of the usual RR on Summit losses in Competitive, while wins still gave full RR. A dedicated Summit queue in the Swiftplay format also ran for seven days.

Summit mechanics: walls, switches, rope and drop

What makes Summit special: paths don’t just open here – they can close for good in the middle of a round. All values and locations in this section come from the official Valorant Wiki and the official patch notes.

The three droppable walls

Summit’s main feature is its three droppable walls. One is on the A side between A Art and A Garden, one in mid between Mid Window and Mid Bottom, and one on the B side between B Tower and B Site. At the start of the round, all three paths are open. Once a wall is triggered, it first descends slowly and then crashes down. After that, it stays in place for the rest of the round, blocking the previous pathway. Or as Diego Varona put it to PCGamesN: you can’t shoot the wall down, and you can’t raise it back up.

The 125 HP switches

Each wall is connected to its own 125 HP switch. Destroy the switch and the wall drops. The switches for the A and B walls face the attacking side and are immediately accessible to defenders – at A from A Garden, at B from B Site. The switch for the mid wall faces sideways in Mid Bottom and becomes accessible to defenders once the round starts.

Attackers, on the other hand, have to gain ground first: according to the wiki, the minimum they need to do to shoot the switches directly is cross through each side’s Main area for the A and B walls and push deep into Mid Fountain for the mid wall. That’s a crucial difference: defenders can trigger a wall almost at any time, attackers only once they already control space.

What the falling wall does

A crashing wall destroys any utility and kills any agent underneath it – according to the wiki, regardless of whether the agent is intangible or not. Riot has tightened this up: patch 13.01 fixed an issue where Iso could survive the falling door crush, and patch 13.02 fixed an issue where agent utility could sometimes be crushed by the door when it was already closed. Each wall has a small opening at the top that can be peeked through or have abilities thrown through. So the path isn’t fully sealed – you just can’t walk through anymore.

The rope and the silent drop at B

The B side has two more features. A rope takes you from B Gym up to B Tower. And from B Tower, you can drop silently to B Drop: the fall stays quiet as long as you don’t run and don’t land too far off the drop. That makes B Tower a real key position – rope, silent drop and the B wall all meet there.

Summit rule of thumb: three walls, three switches, 125 HP – and whatever drops stays down until the round ends. Know which wall falls when, and you’re playing a different map than your opponent.

All 24 Summit callouts explained

The table lists every Summit callout from the official map with its area and the three spatially closest callouts. The breakdown: 8 callouts on the A side, 6 in mid, 8 on the B side, plus Attacker Spawn and Defender Spawn. Pros and international teams use exactly these English names – “Mid Fountain,” “A Garden,” “B Trophy.”

CalloutAreaNearby
A ArtA sideA Hall, A Garden, A Cave
A CaveA sideA Site, A Art, A Garden
A GardenA sideA Site, A Art, A Link
A HallA sideA Art, A Link, A Garden
A LinkA sideA Hall, Mid Bend, A Garden
A LobbyA sideMid Top, A Main, Mid Bend
A MainA sideMid Bend, A Lobby, Mid Fountain
A SiteA sideA Garden, A Cave, A Art
Mid BendMidA Main, A Link, Mid Fountain
Mid BottomMidMid Window, Mid Fountain, B Link
Mid FountainMidMid Top, Mid Bend, Mid Bottom
Mid TilesMidB Lobby, Mid Fountain, Mid Top
Mid TopMidMid Fountain, A Lobby, Mid Tiles
Mid WindowMidMid Bottom, B Trophy, A Link
B DropB sideB Tower, B Site, B Gym
B GymB sideB Trophy, B Tower, B Site
B LinkB sideB Trophy, Mid Bottom, B Main
B LobbyB sideMid Tiles, B Main, B Link
B MainB sideB Lobby, B Site, B Link
B SiteB sideB Tower, B Drop, B Main
B TowerB sideB Drop, B Site, B Gym
B TrophyB sideB Gym, B Link, Mid Window
Attacker SpawnAttacker spawnB Lobby, B Main, Mid Tiles
Defender SpawnDefender spawnMid Window, B Gym, A Hall

A side: Lobby, Main and the Garden

On the minimap, Defender Spawn sits at the top center and Attacker Spawn at the bottom left; A Site is on the right edge of the map. A Lobby is in the lower area and borders Mid Top, with A Main directly above it. Up and to the right of that, level with the site, is A Garden – home of the A wall switch that defenders can reach immediately. A Site is on the far right, with A Cave above it on the right edge of the map.

In the upper part of the A side, toward Defender Spawn, are three more callouts: A Art directly above A Garden, A Hall to its left, and below that A Link, which borders A Hall and Mid Bend. The A wall drops between A Art and A Garden. Once it falls, that path is closed until the round ends.

Mid: Fountain, Window and the mid wall

Mid has six callouts and runs from bottom to top. Heads-up: the names can feel counterintuitive on the minimap. Mid Top is in the lower part, near A Lobby and the attackers, while Mid Bottom is further up toward the defenders. Mid Fountain sits in the center of the map. To its left, near B Lobby, is Mid Tiles; to its right is Mid Bend, which borders A Main and A Link. At the very top, near Defender Spawn, is Mid Window.

The mid wall drops between Mid Window and Mid Bottom; its switch faces sideways in Mid Bottom. For attackers, that means triggering the mid wall themselves requires pushing deep into Mid Fountain. For defenders, the mid wall is a tool to close off mid – but also one of their own rotation paths that no longer exists afterward.

B side: Main, Tower, Gym and Drop

The B side has eight callouts. B Lobby sits near Mid Tiles, with B Main up and to the left and B Site above that on the left edge of the map. Above the site stands B Tower, with B Drop to its left on the edge – the landing spot of the silent drop. Further right, toward Defender Spawn, are B Gym (the start of the rope up to B Tower) and B Trophy. B Link borders B Trophy and Mid Bottom, sitting between the B side and mid. The B wall drops between B Tower and B Site; defenders can reach its switch immediately from B Site.

Is Summit in the map pool? Rotation history

Yes. Summit has been in the Competitive and Deathmatch queues since its release with patch 13.00 (June 23, 2026). According to the official patch notes, Summit and Sunset came into the pool with 13.00, while Fracture and Pearl went out. Since patch 13.04 (August 18, 2026), when Abyss returned in place of Breeze, the Competitive pool has been: Ascent, Abyss, Haven, Lotus, Split, Summit and Sunset. You’ll always find the current status of every map on our Valorant maps & map pool overview.

Summit doesn’t have a long history yet, but it already has several official fixes:

Since Summit is so new, it’s worth checking the latest patch notes. A mechanic like the falling walls has to work with every ability in the game, so further fine-tuning is likely – you’ll find every change on our patch notes page.

Summit pro meta: who gets picked

What do the pros play on Summit? The presence values show in what percentage of maps an agent was picked by at least one team. The numbers come from our pick rate overview (source: vlr.gg, VCT 2026 Americas Stage 2, 150 maps played).

Neon agent icon
NeonDuelist
81 %
Fade agent icon
FadeInitiator
69 %
Omen agent icon
OmenController
67 %
Chamber agent icon
ChamberSentinel
39 %
Cypher agent icon
CypherSentinel
36 %
Harbor agent icon
HarborController
28 %
KAY/O agent icon
KAY/OInitiator
28 %
Sova agent icon
SovaInitiator
25 %
Viper agent icon
ViperController
25 %

Presence = share of pro maps played on Summit in which at least one team picked the agent · data: vlr.gg, VCT 2026 Americas Stage 2 (150 maps in total)

Neon leads with 81%, followed by Fade at 69% and Omen at 67%. That fits the map’s layout: Summit is compact and built for close to medium range, and Neon sprints across the map with High Gear while screening herself with Fast Lane. Fade finds enemies behind corners with Haunt and Prowler, and Omen smokes with Dark Cover and pops up in new angles with Shrouded Step. Behind them come the sentinels Chamber (39%) and Cypher (36%), then Harbor and KAY/O at 28% each and Sova, Viper and Sage at 25% each. Phoenix and Waylay reach 17% each, Vyse 14%, Brimstone 11% and Yoru 6%; Jett, Raze, Astra, Skye and Tejo sit at 3% each.

What stands out is how wide the field is: 20 different agents appear in our presence list for Summit. That’s typical for a new map where teams are still experimenting. What’s already clear, though, is that a fast duelist, an info initiator and Omen as controller form the backbone.

Neon – top 5 agent by pick rate on SummitNeonDuelistFade – top 5 agent by pick rate on SummitFadeInitiatorSova – top 5 agent by pick rate on SummitSovaInitiatorOmen – top 5 agent by pick rate on SummitOmenControllerCypher – top 5 agent by pick rate on SummitCypherSentinel

Summit: Top 5 by pick rate (32 team comps) · source: vlr.gg, VCT 2026 Stage 2 (4 regions) + Champions 2026

The comp above shows Neon, Fade, Sova, Omen, Cypher (Top 5 by pick rate (32 team comps) · vlr.gg: VCT 2026 Stage 2 (4 regions) + Champions 2026). Important: this isn’t a single most-played comp but the five agents with the highest pick rate across 32 recorded team comps. Omen, Neon, Fade and Cypher are the pro staples; Sova and Waylay tie for fifth. Sova shows up here even though Chamber is ahead of him in the Americas presence because the data bases differ: the presence values come from Americas Stage 2 only, while the comp analysis covers four regions plus Champions 2026. Try your own variations in the team comp builder.

Attacking on Summit: tips for the attacker side

As an attacker, you start at the bottom left of the map with three lanes: through A Lobby and A Main to A, through mid, or through B Lobby and B Main to B. Your biggest problem: the defenders can reach all three switches earlier than you.

  1. Mid control first: according to the map, mid borders A Main via Mid Bend and B Lobby via Mid Tiles. Stand deep in Mid Fountain and you can shoot the mid switch and see where the defenders rotate.
  2. Plan around the walls: expect a wall to drop every round. Decide beforehand which route you’ll take if the A, mid or B wall is down – otherwise you’ll suddenly be facing a dead end.
  3. Never stand under a falling wall: the wall descends slowly first. If you hear or see that, get out from underneath – it kills any agent and destroys any utility below it.
  4. Drop walls yourselves: once you’ve taken A Main, B Main or Mid Fountain, you can shoot the switch directly. A dropped wall can cut off a defender angle or a rotation for the rest of the round.
  5. Watch B Tower: on B, the rope, the silent drop and the B wall all meet at B Tower. Clear the position with utility before you step onto the site.

An idea Riot itself brought up: the enemy Operator player on Summit may lose their angle mid-round. If you know a defender is holding a long line through a wall passage, a dropped wall can close exactly that angle. Practice ideas like this on the strategy board first – on Summit, a plan B for every wall is a must.

Also keep the small opening at the top of each wall in mind. Even when the path is closed on foot, abilities can be thrown through the opening and enemies can peek through it. A dropped wall is no reason to forget about a side entirely. Keep your ears open and expect utility to come over the top.

The pro meta points in a clear direction: a fast duelist like Neon opens the site, an initiator like Fade or Sova clears corners first, and Omen smokes off the angles. On a compact map with close to medium ranges, a fast, grouped hit is often stronger than a slow approach that gives the defenders time to drop walls.

Defending on Summit: tips for the defender side

As a defender, you start at the top center of the map. Your big advantage on Summit: you can reach all three switches earlier than the attackers – the A and B switches immediately, the mid switch once the round starts.

  1. Walls as a tool, not a reflex: a dropped wall closes a path for both teams until the round ends. Trigger it when it cuts off an attack route – not when you still want to rotate through that path yourself.
  2. Timing against attackers: the wall descends slowly before it crashes down. Hit the moment attackers are walking underneath it and you can catch them – a falling wall kills any agent below it.
  3. Don’t give up mid: the mid switch sits in Mid Bottom. One player with info utility around Mid Window or Mid Bottom spots early whether attackers are pushing toward Mid Fountain.
  4. Use B Tower: the rope from B Gym takes you up to B Tower, and from there you can drop silently to B Drop. That opens surprising angles on B – but remember that the B wall drops right between B Tower and B Site.
  5. Set rotation paths in advance: agree before the round which wall you’ll drop if needed. Whoever triggers a wall calls it out immediately so nobody on your own team rotates into a dead end.

Watch the dead end: a wall you trigger stays down for the rest of the round – for your own team, too. Drop the mid wall and you lose the path between Mid Window and Mid Bottom yourself. Call out every wall you trigger before a teammate rotates into a dead end.

Pros like to lean on sentinels on Summit: Chamber (39%) and Cypher (36%) are the most-picked agents in the Americas presence after Neon, Fade and Omen. Cypher’s Trapwire and Spycam lock down a flank while the rest of the team keeps an eye on the walls. Chamber holds angles with Headhunter and Tour De Force and gets back to safety quickly with Rendezvous.

On retakes, remember that the map may have changed. If a wall has dropped, your retake route may need a detour. Group up before you retake a site and plan your route around the fallen wall. Try to retake alone along the usual path and, in the worst case, you’ll be staring at a wall while the spike ticks.

Summit setups: smokes for attack, defense & post-plant

Here are the key Summit setups for controllers – every smoke spot is marked on the official minimap, numbered and explained. The positions come from the in-game tactical maps of a current guide (June 2026) and were transferred point by point to the minimap; shown with Omen, who is played in 67% of Summit maps in VCT 2026.

Because Summit is new, detailed sources are still rare: setups with only one main source are marked “1 main source”. Also keep the walls in mind that drop during the round on Summit – a smoke on a route that only opens later is wasted. The markers show the area, not the exact pixel – test every setup in a custom game.

Summit has been in the pool since patch 13.00 (June 2026); smoke positions were transferred from the source's in-game tactical maps (Sportskeeda, June 26, 2026) to the official minimap. The source uses Miks – per the source the spots work for any controller, shown here with Omen (67% VCT presence). No sentinel setups with a reliable written source exist for Summit yet.

Omen A execute: smokes on A Art & A Cave

Summit: Omen A execute: smokes on A Art & A Cave – Dark Cover marked on the minimap

AttackSite A1 main sourceOmen agent iconOmen

  1. 1Dark Cover iconSmoke 1: Put the first Dark Cover on A Art – where the upper corridor passes through toward A Garden. It takes the angle away from the defender while you walk to the site entrance.
  2. 2Dark Cover iconSmoke 2: Only once your team stands at the site entrance does the second smoke go on A Cave at the end of the upper corridor. That lets you plant without fire from the cave.
  3. +Tip: Don't throw both smokes at once – otherwise the first one is gone before you can plant.

Covers: The two angles from the upper corridor (A Art and A Cave) that would otherwise see the plant.

Weak spot: A Link and A Garden stay open – clear them with an initiator or a third player.

Sources: Sportskeeda – Best smoke spots on Summit

Omen B execute: smokes on B Tower & B Link

Summit: Omen B execute: smokes on B Tower & B Link – Dark Cover marked on the minimap

AttackSite BOmen agent iconOmen

  1. 1Dark Cover iconSmoke 1: Put Dark Cover on B Tower, the high ground behind the site. From there a defender would otherwise see every planter.
  2. 2Dark Cover iconSmoke 2: Place the second smoke in the path from B Link to the site. It blocks defenders rotating from mid.
  3. +Tip: Unlike A, place both smokes immediately – B has too many angles. You still have to clear B Gym and B Drop yourself.

Covers: The two direct sightlines onto the site: B Tower and B Link.

Weak spot: B Gym and B Drop stay open – a Barrier Orb (Sage) or a flash helps.

Sources: Sportskeeda – Best smoke spots on Summit · Turbosmurfs – Valorant Smokes Guide 2026 (Summit)

Omen mid control: smoke on Mid Window
Summit: Omen mid control: smoke on Mid Window – Dark Cover marked on the minimap

AttackMid1 main sourceOmen agent iconOmen

  1. 1Dark Cover iconSmoke: Put Dark Cover in Mid Window, the key Operator angle in mid. Only then peek into mid.
  2. +Tip: With mid in your hands you can hit A and B from two sides or play flanks.

Covers: The Operator angle from Mid Window.

Weak spot: Mid Bottom and Mid Bend stay open.

Sources: Sportskeeda – Best smoke spots on Summit

Omen defense A: smokes in A Main & A Link
Summit: Omen defense A: smokes in A Main & A Link – Dark Cover marked on the minimap

DefenseSite AOmen agent iconOmen

  1. 1Dark Cover iconSmoke 1: Put Dark Cover at the A Main exit. Attackers usually rush A through A Main – combine the smoke with a molly or slow.
  2. 2Dark Cover iconSmoke 2: If the enemy owns mid, also smoke A Link so nobody surprises you from the side.

Covers: Both attacker routes onto A: A Main and A Link.

Weak spot: Used too early the A Link smoke is wasted – only use it when mid is really lost.

Sources: Sportskeeda – Best smoke spots on Summit · Turbosmurfs – Valorant Smokes Guide 2026 (Summit)

Omen defense B: smoke at the B Main exit
Summit: Omen defense B: smoke at the B Main exit – Dark Cover marked on the minimap

DefenseSite B1 main sourceOmen agent iconOmen

  1. 1Dark Cover iconSmoke: One Dark Cover at the B Main exit is enough to stop a rush. Follow up with nades or mollies behind it.
  2. +Tip: If mid is lost, also smoke B Link.

Covers: The attackers' main entrance onto B.

Weak spot: An enemy controller can counter-smoke; B Link stays open without a second smoke.

Sources: Sportskeeda – Best smoke spots on Summit

Omen defense mid: smoke at Mid Fountain
Summit: Omen defense mid: smoke at Mid Fountain – Dark Cover marked on the minimap

DefenseMidOmen agent iconOmen

  1. 1Dark Cover iconSmoke: Early in the round place a Dark Cover at Mid Fountain. It cuts both mid branches and enables aggressive plays or flanks.
  2. +Tip: Only use it with a plan – otherwise you lack the smokes on the sites later.

Covers: Both routes through mid (toward A and B) at once.

Weak spot: Costs an early smoke you may miss against a fast site rush.

Sources: Sportskeeda – Best smoke spots on Summit · Turbosmurfs – Valorant Smokes Guide 2026 (Summit)

Post-plant B: one-way smoke on site, hold from B Main
Summit: Post-plant B: one-way smoke on site, hold from B Main – spike spot and hold positions marked on the minimap

AttackSite B1 main sourcePost-Plant

  1. 1Dark Cover iconSmoke: After the plant the controller places a Dark Cover at the front of B site. As a one-way it blocks the defuser's vision while leaving his body visible.
  2. 2Hold: You play from B Main and shoot anyone walking into the smoke to defuse.
  3. +Tip: Works best in 1v1 situations or when the enemy controller is dead.

Covers: A safe post-plant position from B Main with vision on the defuse.

Weak spot: If the enemy controller smokes B Main, your vision is gone.

Sources: Sportskeeda – Best smoke spots on Summit

The best agents for Summit in ranked

You don’t have to copy a pro comp for ranked on Summit, but you should cover the roles. This selection is based on the pro meta and Summit’s layout:

RoleStrong pickWhy on Summit
ControllerOmen, Harbor, ViperOmen (67%) is the standard controller: Dark Cover splits the compact lanes, Shrouded Step opens new angles. Harbor (28%) and Viper (25%) are the alternatives.
InitiatorFade, KAY/O, SovaFade (69%) finds enemies behind corners with Haunt and Prowler; KAY/O (28%) suppresses abilities, Sova (25%) is in the top 5 comp.
DuelistNeon, Waylay, PhoenixNeon (81%) is the most-picked agent on Summit and gets across the compact map fast with High Gear; Waylay and Phoenix (17% each) are the alternatives.
SentinelChamber, Cypher, SageChamber (39%) and Cypher (36%) secure flanks and long lines; Sage (25%) – whose lore is tied to the academy’s site according to Riot’s reveal – brings healing and Barrier Orb.

The agent test shows which agent suits your playstyle on Summit. You’ll find the overall ranking of all agents in the agent tier list.

The 5 most common mistakes on Summit

Summit is new, and many players lose rounds because they play it like any other map. Avoid these five mistakes and you’ll win noticeably more rounds:

Callout cheat sheet: what good calls sound like on Summit

A good callout answers three questions in one sentence: how many, where and in what state. Summit adds a fourth: which walls are down? These examples use only names from the official map:

Two rules make the difference: first, info before emotion – “One Mid Tiles, 40 HP” instead of “How did he even hit me?!” Second, always include the wall status: after every kill, rotation and retake, a quick “A wall down, B open” helps your team more than any description.

Summit compared to the other maps

Summit is the map where paths disappear for good in the middle of a round. Ascent has doors that can be opened and closed, and Lotus has rotating doors – but on Summit, a dropped wall stays down until the round ends, and nobody can raise it again. Abyss punishes missteps at the edge; Summit punishes mistakes in timing. On top of that, according to PCGamesN, Summit is smaller than Abyss and Corrode. The table shows all 13 maps at a glance:

MapSitesCalloutsCore mechanicCompetitive pool (patch 13.06)
Ascent2222 doors (500 HP), panels, glassYes
Bind2242 one-way teleporters, no midNo
Split224Ropes, towers, elevated midYes
Haven3213 sites, panels (400 HP), 2 ult orbsYes
Icebox225Ziplines at A, ropes to nestsNo
Breeze223Auto door in Mid Hall, 12.00 reworkNo
Fracture222Ziplines, central def spawn, 4 orbsNo
Pearl226No mechanics, compact mid, long wingsNo
Lotus3282 rotating doors, wall (400 HP), dropYes
Sunset217Door (500 HP) Market–CourtyardYes
Abyss223No outer walls, 4 ropes, Vent doors 120 HPYes
Corrode221No mechanics, 3 classic lanesNo
Summit2243 droppable walls (125 HP switches)Yes

Learn Summit in 15 minutes: your plan

Want to master Summit quickly? This short training plan combines the tools on Valorant-Spind:

  1. 5 minutes of map study: turn on “All names” above and go through A, mid and B one by one. Memorize the three wall pairs: A Art/A Garden, Mid Window/Mid Bottom, B Tower/B Site.
  2. 3 minutes of quiz: play the Summit callout quiz until you score at least 8 out of 10.
  3. 5 minutes in a custom game: walk Summit in-game, destroy all three switches one after another and see which paths are gone afterward. Try the rope from B Gym and the silent drop from B Tower to B Drop.
  4. 2 minutes of tactics: for Summit, draw an A hit on the strategy board, plus the plan B for when the A wall drops.

After that, take a look at two related maps: Ascent, whose doors can also block paths, and Lotus with rotating doors, a destructible wall and a silent drop. Our rank guide explains how to climb in ranked once you’ve learned the map.

Summit FAQ

How many callouts does Summit have?

The official Summit map has 24 callouts: 8 on the A side, 6 in mid, 8 on the B side, plus Attacker Spawn and Defender Spawn.

Is Summit in the map pool right now?

Yes. Summit has been in the Competitive pool since its release with patch 13.00 (June 23, 2026). Since patch 13.04, the pool is: Ascent, Abyss, Haven, Lotus, Split, Summit and Sunset.

How do the walls on Summit work?

Summit has three droppable walls at A, mid and B. Each is connected to a 125 HP switch. Destroy it and the wall descends slowly, crashes down and stays down for the rest of the round.

Where are the walls on Summit?

The A wall drops between A Art and A Garden, the mid wall between Mid Window and Mid Bottom, and the B wall between B Tower and B Site.

Where are the wall switches on Summit?

The A and B switches face the attacking side and are immediately accessible to defenders from A Garden and B Site. The mid switch faces sideways in Mid Bottom. Attackers have to cross through the Main areas for A and B and push deep into Mid Fountain for mid.

What happens if you stand under a falling wall?

The wall kills any agent underneath it, even if they are intangible, and destroys any utility below it. Since patch 13.01, Iso can no longer survive the crush either.

Does Summit have a rope and a silent drop?

Yes, both on the B side. The rope takes you from B Gym up to B Tower. From B Tower you can drop silently to B Drop as long as you don’t run and don’t land too far off the drop.

Where is Summit set in the Valorant world?

Summit is the Yue Yuan Men Radiant Training Academy in the mountains of Zhangjiajie in China’s Hunan province. According to Riot’s reveal of the map, it stands on the grounds of a former monastery where Sage studied.

When was Summit released?

Summit released on June 23, 2026 with patch 13.00 at the start of Season V26 Act IV. It is Valorant’s thirteenth standard map.

What are the best agents on Summit?

In pro play, Neon leads with 81% presence, followed by Fade at 69% and Omen at 67%. The top 5 by pick rate are Neon, Fade, Sova, Omen and Cypher.

Which smokes do you need on Summit for A?

For the A execute, smoke A Art first until your team reaches the site entrance, then A Cave for the plant. On defense, smoke A Main and – if mid is lost – A Link.

Where do you smoke on Summit B?

On attack, smoke B Tower and B Link together before entering. On defense one smoke at the B Main exit is usually enough, plus B Link if mid is lost.