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Valorant to Overwatch 2 Sens Converter (OW2 ↔ Valorant)

Valorant to Overwatch 2 sens: multiply your Valorant sens by 10.606 at the same DPI, or your OW2 sens by 0.0943 to go back. Includes a two-way converter, 800 and 1,600 DPI charts and zoom reference values for Widowmaker, Ana and Ashe.

Last updated: October 10, 2026

  • Factor 10.606
  • OW2 ⇄ Valorant
  • Yaw 0.0066
  • Widow 37.89
  • Call of Duty
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⚡ Quick answer

To convert Valorant to Overwatch 2 sens, multiply your Valorant sens by 10.606 while using the same DPI in both games. For Overwatch 2 to Valorant, use OW2 sens × 0.0943. Example: Valorant 0.4 at 800 DPI equals Overwatch 2 4.24; OW2 5 becomes Valorant 0.471. Zoom sensitivity for Widowmaker and Ana is set separately – the community reference value for the same feel at the crosshair is 37.89.

× 10.606Valorant → Overwatch 2
× 0.0943Overwatch 2 → Valorant
0.0066OW2 yaw (degrees per count)
37.89Zoom reference for Widow & Ana

Overwatch 2 and Valorant share a lot of players: both are hero or agent shooters built around abilities – only the aiming works differently. Overwatch uses much bigger sensitivity numbers, so an OW2 sens of 5 looks absurdly high next to Valorant 0.47. Yet at 800 DPI both describe exactly the same hand movement. Here’s the Valorant to Overwatch 2 sens conversion with a two-way converter, charts for 800 and 1,600 DPI, and guidance on zoom sensitivity for Widowmaker, Ana and Ashe.

Valorant to Overwatch 2 sens converter (and back)

Pick a direction, enter your sens and DPI, and the result is there instantly. When you switch direction, the converter uses the last result as the new input. It converts your normal, unzoomed sens; per-hero zoom sensitivity is covered further down.

Your OW2 sens4.242
eDPI Valorant320
eDPI OW23,394
cm/36040.8
inch/36016.1

The conversion keeps your hipfire turn distance (cm/360) identical. ADS, scope and zoom values are set separately – see below.

The formula: Valorant to OW2 sens × 10.606

Overwatch turns the camera by 0.0066° per mouse count at sens 1, Valorant by 0.07°. That’s why Overwatch numbers are so large: you need roughly 10.6 times the sens for the same turn.

  1. Valorant → OW2: OW2 sens = Valorant sens × 0.07 ÷ 0.0066 = Valorant sens × 10.606.
  2. OW2 → Valorant: Valorant sens = OW2 sens × 0.0066 ÷ 0.07 = OW2 sens × 0.0943.
  3. Mental math: roughly “times 10.6” or “divided by 10.6”. For 0.4 that gives 4.24 – exactly what the converter shows.

Both yaw values are measured standard values, not official figures from Riot or Blizzard. For Overwatch, csdb.gg, KovaaK’s, senslab.pro and hangon.live all list 0.0066. The turn-distance check: OW2 5 at 800 DPI gives 360 ÷ (800 × 5 × 0.0066) × 2.54 = 34.6 cm – the same as Valorant 0.471 at 800 DPI.

Tip: Many older articles say “Overwatch” instead of “Overwatch 2”. For sensitivity it makes no difference: converters use 0.0066 for both. Overwatch 2 replaced the original Overwatch in October 2022.

Valorant to Overwatch 2 sens chart (800 and 1,600 DPI)

The values below were recalculated with yaw 0.07 and 0.0066 and rounded to three decimals. cm/360 is identical in both games.

Valorant → Overwatch 2 at 800 DPI (same DPI in both games)
Valorant senseDPIcm/360Overwatch 2 sens
0.2016081.62.121
0.2520065.32.652
0.3024054.43.182
0.3528046.73.712
0.4032040.84.242
0.4536036.34.773
0.5040032.75.303
0.5544029.75.833
0.6048027.26.364

At 1,600 DPI the sens halves in both games. Valorant 0.2 at 1,600 DPI therefore equals 0.4 at 800 DPI and gives 2.121 in Overwatch 2.

Valorant → Overwatch 2 at 1,600 DPI (same DPI in both games)
Valorant senseDPIcm/360Overwatch 2 sens
0.1016081.61.061
0.12520065.31.326
0.1524054.41.591
0.17528046.71.856
0.2032040.82.121
0.2540032.72.652
0.3048027.23.182

So Valorant 0.2 to 0.6 at 800 DPI translates to roughly 2.1 to 6.4 in Overwatch 2. If you see single-digit sens values on Overwatch forums, that doesn’t contradict Valorant – it’s just a different scale.

Overwatch to Valorant sens chart

For the reverse direction, here are common Overwatch values. The Valorant sens applies at the same DPI; the columns on the right show your 360° distance at 800 and 1,600 DPI.

Overwatch 2 → Valorant (same DPI) with cm/360 at 800 and 1,600 DPI
Overwatch 2 sensValorant senscm/360 at 800 DPIcm/360 at 1,600 DPI
30.28357.728.9
3.50.33049.524.7
40.37743.321.6
4.50.42438.519.2
50.47134.617.3
5.50.51931.515.7
60.56628.914.4
70.66024.712.4
80.75421.610.8
100.94317.38.7

OW2 6 at 800 DPI becomes Valorant 0.566 with 28.9 cm per turn, OW2 8 becomes 0.754 with 21.6 cm. The latter is already a fast sens for Valorant – see the switching tips below.

Zoom sensitivity for Widowmaker, Ana & Ashe

The conversion above only covers unzoomed aim. In Overwatch 2, zoom sensitivity is set with “Relative Aim Sensitivity While Zoomed” – per hero. That lets you tune Widowmaker differently from Ana or Ashe. Valorant only has one Scoped Sensitivity Multiplier for all snipers and one ADS Sensitivity Multiplier for rifles and SMGs, both defaulting to 1.0.

Zoom reference values compared (same feel at the crosshair)
Game & weapon/heroSettingReference
Overwatch 2: Widowmaker, AnaRelative Aim Sensitivity While Zoomed37.89 (community value)
Overwatch 2: AsheRelative Aim Sensitivity While Zoomed51.47 (community value)
Valorant: Operator, 1st zoom (2.5×)Scoped Sensitivity Multiplier≈ 0.747
Valorant: Marshal, Outlaw (3.5×)Scoped Sensitivity Multiplier≈ 0.731
Valorant: Guardian (1.5×)ADS Sensitivity Multiplier≈ 0.815

The 37.89 and 51.47 values come from a 2018 discussion on the official Blizzard forums and are still used by community tools today; Blizzard itself has not confirmed them. They make small corrections right at the crosshair travel the same distance zoomed as unzoomed. The Valorant values follow the same logic and can be calculated from the fixed 103° field of view and the zoom levels.

Operator – Valorant weapon with 2.5x zoom
Operator · 2.5× zoom
Marshal – Valorant weapon with 3.5x zoom
Marshal · 3.5× zoom
Guardian – Valorant weapon with 1.5x zoom
Guardian · 1.5× zoom

You don’t have to use these values. In Valorant the default of 1.0 matches the feel at the edge of the screen, and many pros stick with it. But if you’re a Widowmaker player used to 37.89, about 0.747 on the Operator is the matching starting point – both then follow the same principle.

Same scale as Overwatch: Call of Duty and Marvel Rivals

Call of Duty: same 0.0066 yaw

Call of Duty – specifically Black Ops 6, Black Ops 7 and Warzone – uses the same yaw as Overwatch according to senslab.pro, KovaaK’s and hangon.live: 0.0066. Your Overwatch 2 hipfire sens carries over 1:1 to CoD, and the charts on this page also work for “Valorant to CoD sens”. For aiming down sights, Call of Duty has its own ADS options that you set separately.

Marvel Rivals: a different scale

Marvel Rivals is sometimes said to use the Overwatch scale. Consistent measurements say otherwise: senslab.pro, KovaaK’s and game-sens.jor.dev land at about 0.0175° per count, and Valorant sens × 4 gives your Rivals sens. If you move from Overwatch 2 to Marvel Rivals, don’t just copy your sens over.

Tips for switching between Overwatch 2 and Valorant

Overwatch has many heroes where you track targets for longer, while Valorant mostly asks for short corrections at head height. If you mainly play tracking heroes in Overwatch, your converted sens may feel faster in Valorant than you’d like. Here’s how to approach it:

  1. Start with the same cm/360: Use the exact converted value, however unfamiliar the small Valorant numbers look.
  2. Use hitscan heroes as your benchmark: Your feel is closest to Valorant on hitscan heroes like Widowmaker or Ashe while scoped – not on projectile heroes.
  3. Lower it in small steps: If Valorant feels too fast, reduce by about 5% per change, e.g. from 0.57 to 0.54.
  4. Warm up briefly: Our browser aim trainer lets you test the new sens without launching the game.
  5. Leave your mouse settings alone: Valorant no longer has a Raw Input Buffer switch – it’s been permanently on since patch 11.06. Our Raw Input Buffer article explains what that means.

To see which eDPI values are common in Valorant and where yours fits, read our eDPI guide.

More game pairs and sens tools

Each game pair has its own page with a converter, charts and the zoom quirks of that game.

Factor 3.18, AWP vs Operator and whether your CS:GO sens still works in CS2.

Also factor 3.18, plus per-optic ADS and the FOV slider.

A percentage scale with factor 12.6 and separate X/Y sliders.

Verdict

Valorant to Overwatch 2 means × 10.606, and × 0.0943 to go back – at the same DPI. The big Overwatch numbers are just a different scale, not a higher sensitivity. Zoom sensitivity isn’t part of the conversion: 37.89 for Widowmaker and Ana is a community reference, and in Valorant that corresponds to about 0.747 on the Operator’s first zoom. Call of Duty shares the Overwatch scale, Marvel Rivals does not.

Frequently asked questions about Valorant to Overwatch 2 sens

What is OW2 5 sens in Valorant?

Overwatch 2 sens 5 equals a Valorant sens of 0.471 at the same DPI. At 800 DPI that’s 34.6 cm for a 360° turn.

What is OW2 6 sens in Valorant?

OW2 6 gives Valorant 0.566 at the same DPI. At 800 DPI that’s 28.9 cm per 360° turn.

What is Valorant 0.4 in Overwatch 2?

Valorant 0.4 equals an Overwatch 2 sens of 4.24 (0.4 × 10.606) at the same DPI. At 800 DPI both games give 40.8 cm per turn.

Does this also work for Overwatch 1?

Yes. Common converters use the same 0.0066 yaw for “Overwatch” and Overwatch 2. Overwatch 2 replaced the original Overwatch in October 2022.

What zoom sensitivity should I use for Widowmaker?

For the same feel right at the crosshair, the community uses 37.89 for Widowmaker and Ana in “Relative Aim Sensitivity While Zoomed”, and 51.47 for Ashe. Blizzard hasn’t confirmed these values – treat them as a starting point, not a rule.

Is CoD sens the same as OW2 sens?

For hipfire, yes: according to several converter tools, Call of Duty (Black Ops 6, Black Ops 7, Warzone) also uses the 0.0066 yaw. CoD’s ADS settings are configured separately.

How do I convert Overwatch to Valorant sens?

Multiply your Overwatch sens by 0.0943 (0.0066 ÷ 0.07) at the same DPI. OW2 8 becomes Valorant 0.754.

Sources & last checked